Advance Wars 1+2: Mission 24 (Andy/Grit/Drake)

1 year ago
1

I opt to use a different team than I did in the GBA version to show Drake here instead. It is between him and Sami for the least valuable CO on the Green Earth side of things, but it is possible to send a swarm of mechs through the mountains as Sami that can send Sturm scrambling.

My main concern going into this is that I don't know how the targeting for the Meteor has changed and I did not stick around to test it out. It is looking like it may give higher priority to the number of units hit instead of their value, but that is based off a few drops instead of in-depth testing.

Strategy here is for Andy to hang on. Grit can provide some support over the mountains, but he has a little trouble rounding the bend to strike at Sturm's core. You need a line of Artillery to shred a lot of things, but setting that up is inviting the Meteor.

For Drake, I was hoping to get a few more Squalls out as it can take a large piece out of Sturm's economy and send some low HP units scrambling back for repairs. Sadly, things did not line up well for this here, and with the AI changes, the strategy does not work like it did in the GBA version. Ultimately, we still need to get over the mountains around Sturm, and taking to the skies (where Drake is weakest) is simply the best way to go.

In terms of an ideal set-up, you will want Max on your left since he is the strongest CO in the game, especially with his new buffs. For the right side, there is a case to be made for both Eagle and Kanbei. Kanbei is restricted by the economy for awhile, but you can get a lot of mileage out of his existing units. Eagle can get started faster, but he is nerfed with his new power, so you need to be extremely careful when using it.

Loading comments...