Resident Evil Director's Cut Chris Gameplay

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Resident Evil, known in Japan as Biohazard (バイオハザード Baiohazādo?), is a survival horror video game originally released for the Playstation. It is the first title in the series of Resident Evil games. The plot follows Chris Redfield and Jill Valentine, members of an elite task force known as the S.T.A.R.S., as they investigate the outskirts of Raccoon City following the disappearance of their team members. They are soon trapped in a mansion infested with zombies and other monsters. The player, having chosen to play as either Chris or Jill at the start of the game, must explore the mansion to uncover its secrets and find a way to escape.

First conceived by producer Tokuro Fujiwara as a recreation of his earlier horror game Sweet Home (1989),[5][6] development of Resident Evil was led by Shinji Mikami. Going through several redesigns, the game was first developed for the Super Nintendo Entertainment System in 1993,[7][8] then as a full 3D first-person PlayStation game in 1994, and finally as a third-person game with backgrounds. pre-rendered.[9][10] Gameplay primarily consists of third-person action with added emphasis on inventory management, exploration, and puzzle solving. Resident Evil establishes many conventions seen later in the series, including the control scheme, inventory system, save system, and use of 3D models overlaid with pre-rendered backgrounds.

Resident Evil was very well received by critics and is often credited with defining the survival horror genre.[11] It received praise for its graphics, gameplay, sound, and atmosphere, although it received some criticism for its voice acting.[12] In addition to video games, Resident Evil has been credited with repopularizing zombies in popular culture starting in the late 1990s (along with The House of the Dead), leading to renewed interest in zombie films during the 2000s.[13] [14][15][16] Resident Evil has since been hailed as one of the best and most influential video games of all time.[17][18][19] Its success spawned a multimedia franchise, including more video games, movies, comics, novels and other products.

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