Advance Wars 1+2: Mission 18 (Sami)

1 year ago
1

The game opens up a bit when we hit Green Earth. Each character has their own unique map here, but it will always follow the same pattern of enemies. I went with the Sami route for all of my fights here since that mirrors what I did for the GBA version, but I will show everything.

The last time we played as Sami, it was a property race, and that is what is waiting for us here. Luckily, Sami's capture boost offsets the chip damage from Drake's Tsunami/Squall so you should still be able to capture most things in two turns. Sadly, there is no way to heal your naval units for the majority of the map, so make your shots count. Your goal is to use the bottleneck in the woods to set a trap, shred his forces, and then take the properties you need to win.

The most important detail here is to block the western port, either by using a Battleship to shoot the capturing infantry or parking a submerged Sub on it after the Cruisers have been sunk. If you cycle the Subs, he cannot take that property and you do not have to worry about naval units from him for the most part.

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