Metroid Prime [Metroid Prime Trilogy]—Part 016 (Final)—Uncut Non-commentated First-Time Playthrough
—𝐒𝐞𝐫𝐢𝐞𝐬 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Uncut non-commentated first-time playthrough of *Metroid Prime* [*Metroid Prime Trilogy*] by SJP176.
Playthrough code: SJP176-PT00057
Series playlist: https://rumble.com/playlists/IjSWcWjhvsQ
—𝐕𝐢𝐝𝐞𝐨 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Part 016 (final) of playthrough.
—𝐕𝐢𝐝𝐞𝐨 𝐂𝐡𝐚𝐩𝐭𝐞𝐫𝐬—
00:00:00 – Playthrough
01:06:41 – Metroid Prime (Final Boss) Phase 1
01:20:29 – Metroid Prime (Final Boss) Phase 2
01:29:28 – Metroid Prime (Final Boss) Defeated
01:30:06 – Game Ending
01:30:50 – Closing Credits
01:34:01 – Post-closing-credits Scene
—𝐆𝐚𝐦𝐞 𝐃𝐞𝐬𝐜𝐫𝐢𝐩𝐭𝐢𝐨𝐧—
*Metroid Prime* is an action-adventure game developed by Retro Studios.
—𝐆𝐚𝐦𝐞 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Game: Metroid Prime [Metroid Prime Trilogy]
Platform: Nintendo Wii (emulated)
Release date (*Trilogy*—Wii): 24 August 2009
Release date (original—GameCube): 18 November 2002
Developer(s): Retro Studios
Publisher(s): Nintendo
Game region: USA
Language: English
—𝐆𝐚𝐦𝐞 𝐌𝐨𝐝𝐞—
Difficulty: Normal
—𝐆𝐚𝐦𝐞 𝐏𝐚𝐭𝐜𝐡𝐞𝐬 (𝐔𝐩𝐝𝐚𝐭𝐞𝐬/𝐁𝐮𝐠𝐟𝐢𝐱𝐞𝐬/𝐌𝐨𝐝𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬/𝐂𝐡𝐞𝐚𝐭𝐬)—
Interface textures: Metroid Prime Trilogy: HD Interface Texture Pack V1.7 [DDS] (by Terg500)
Game textures: Metroid Prime 1, 2, 3, and Trilogy HD Texture Pack (by Malkierian)
—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐈𝐧𝐟𝐨𝐫𝐦𝐚𝐭𝐢𝐨𝐧—
Emulator platform: Windows 10
Emulator: PrimeHack V1.0.6
—𝐄𝐦𝐮𝐥𝐚𝐭𝐨𝐫 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐆𝐫𝐚𝐩𝐡𝐢𝐜𝐬)—
• General:
◦ Basic:
‣ Backend: Direct3D 11
‣ Aspect Ratio: Auto
‣ V-Sync: On
◦ Shader Compilation:
‣ Option: Hybrid Ubershaders
‣ Compile Shaders Before Starting: On
• Enhancements (Enhancements):
◦ Internal Resolution: 6x Native (3840x3168) for 4K
◦ Anti-Aliasing: 8x MSAA
◦ Anisotropic Filtering: 16x
◦ Post-Processing Effect: (off)
◦ Scaled EFB Copy: On
◦ Per-Pixel Lighting: Off
◦ Force Texture Filtering: Off
◦ Widescreen Hack: Off
◦ Disable Fog: Off
◦ Force 24-Bit Color: On
◦ Disable Copy Filter: On
◦ Arbitrary Mipmap Detection: On
• Hacks:
◦ Embedded Frame Buffer (EFB):
‣ Skip EFB Access from CPU: Off
‣ Ignore Format Changes: On
‣ Store EFB Copies to Texture Only: On
‣ Defer EFB Copies to RAM: On
◦ Texture Cache:
‣ Accuracy: Fast
‣ GPU Texture Decoding: Off
◦ External Frame Buffer (XFB):
‣ Store XFB Copies to Texture Only: On
‣ Immediately Present XFB: On
‣ Skip Presenting Duplicate Frames: On
◦ Other:
‣ Fast Depth Calculation: On
‣ Disable Bounding Box: On
‣ Vertex Rounding: Off
‣ Save Texture Cache to State: On
• Advanced:
◦ Utility:
‣ Load Custom Textures: On
‣ Prefetch Custom Texture: On
‣ Disable EFB VRAM Copies: Off
‣ Dump EFB Target: Off
‣ Dump XFB Target: Off
◦ Misc:
‣ Crop: Off
‣ Enable Progressive Scan: Off
‣ Backend Multithreading: On
‣ Borderless Fullscreen: Off
◦ Experimental:
‣ Defer EFB Cache Invalidation: Off
‣ Manual Texture Sampling: Off
• PrimeHack GFX:
◦ Graphics:
‣ Lock Camera in Motion Puzzles: On
‣ Enable GCN Gun Effects: On
‣ Toggle Viewmodel Adjustment: On
‣ Disable Culling: Off
◦ Bloom:
‣ Reduce Bloom Offset [Prime 3]: On
‣ Bloom Intensity [Prime 3]: 100
◦ GCN Crosshair Color:
‣ Show GCN Crosshair: Off
◦ Viewmodel Position:
‣ Automatic Viewmodel Adjustment: On
—𝐍𝐕𝐈𝐃𝐈𝐀 𝐂𝐨𝐧𝐭𝐫𝐨𝐥 𝐏𝐚𝐧𝐞𝐥 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐭𝐡𝐚𝐭 𝐃𝐢𝐟𝐟𝐞𝐫 𝐟𝐫𝐨𝐦 𝐃𝐞𝐟𝐚𝐮𝐥𝐭𝐬)—
• Display:
◦ Change Resolution:
‣ Refresh rate: 60Hz
—𝐏𝐞𝐫𝐢𝐩𝐡𝐞𝐫𝐚𝐥𝐬 𝐔𝐬𝐞𝐝 𝐭𝐨 𝐏𝐥𝐚𝐲—
Keyboard: HyperX Alloy FPS (Cherry MX Red switches, UK layout)
Mouse: Logitech G903
Foot switch: 2 × Olympus RS31H
—𝐏𝐥𝐚𝐲𝐢𝐧𝐠 𝐚𝐧𝐝 𝐑𝐞𝐜𝐨𝐫𝐝𝐢𝐧𝐠—
The same PC was used to both play and record (with OBS Studio) the gameplay in this video.
—𝐏𝐂 𝐒𝐩𝐞𝐜𝐢𝐟𝐢𝐜𝐚𝐭𝐢𝐨𝐧𝐬—
Motherboard: ASRock X570 Taichi (BIOS Version 4.60)
CPU: AMD Ryzen 9 5950X
GPU: Nvidia GeForce RTX 4080 (16 GB) (Palit GameRock OC)
RAM: HyperX Predator 64 GB (4 × 16 GB) DDR4-3600 CL17 (Hynix C-die)
Operating System Drive: 2 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Games Drive: 1 TB Corsair Force MP600 Gen4 PCIe x4 NVMe M.2 SSD (4,950 MB/s read, 4,250 MB/s write)
Video Recording Drive: 1 TB Samsung 870 EVO SATA 2.5” SSD (560 MB/s read, 530 MB/s write)
—𝐂𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐨𝐭𝐡𝐞𝐫𝐛𝐨𝐚𝐫𝐝)—
Precision Boost Overdrive: Advanced
PBO Limits: Motherboard
Precision Boost Overdrive Scalar: Auto
Curve Optimizer: Disabled
Max CPU Boost Clock Override: 500 MHz
Platform Thermal Throttle Limit: Auto
—𝐑𝐀𝐌 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬—
Clock: 3000 MHz
Primary timings: 14-15-15-30 1T
—𝐆𝐏𝐔 𝐎𝐯𝐞𝐫𝐜𝐥𝐨𝐜𝐤 𝐒𝐞𝐭𝐭𝐢𝐧𝐠𝐬 (𝐌𝐒𝐈 𝐀𝐟𝐭𝐞𝐫𝐛𝐮𝐫𝐧𝐞𝐫 𝐕𝟒.𝟔.𝟓)—
Core clock: +140 MHz
Memory clock: +1275 MHz
—𝐇𝐚𝐬𝐡𝐭𝐚𝐠𝐬—
#MetroidPrime #Metroid #Metroidvania #PrimeHack #Samus #Gamecube #Wii
—𝐒𝐨𝐜𝐢𝐚𝐥 𝐌𝐞𝐝𝐢𝐚—
YouTube: https://www.youtube.com/@SJP176
Facebook: https://www.facebook.com/SJP176/
Twitch: https://www.twitch.tv/sjp176
Rumble: https://rumble.com/c/SJP176
Twitter: https://twitter.com/SJP176
—𝐃𝐨𝐧𝐚𝐭𝐢𝐨𝐧𝐬—
PayPal: https://www.paypal.com/paypalme/SJP176
Bitcoin: bc1qv7a0lxl8yxtgmnvtj08hrpguhzesezl3j09y5h
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