Lichenvale Gameplay | Indie Hack & Slash | Part 2 The End

1 year ago
26

A new indie first-person hack & slash game that (I think) aims to be one of those hard games. That, or I think the game has some balancing problems (or I'm a complete noob). I'm talking about the fact that is so hard to counter ranged enemies projectiles (or, again, I'm too noob). Though even if the game feels hard, every time you die you spawn back in the same place with the enemies that were left when you died, but with a few points deducted from you (every time you kill enemies or pick some coins or crystals you get points). This is another mechanic that I'm confused on. Why would I care if I die or not because it seems that I have enough points to keep coming back to life 100+ times. I also wanted to see more character upgrades or more weapons in the game. I've been playing for almost an hour and I found only some max HP increase.

From Steam:
"Lichenvale is a first person slasher offering fast-paced melee combat mixed with tactical use of spells and dashing around your enemies. Battle through nightmarish hordes of monsters representing your innermost fears in this 90's hits inspired title.

Finding yourself trapped in your own nightmares you must battle through nightmarish hordes of monsters representing your innermost fears. Successfully slashing your way out with your trusty longsword will fuel an array of destructive and defensive spells that you can unleash and wreak havoc on your enemies all while dashing or parrying enemy attacks.

Features
Skill-based fast-paced melee combat in first person perspective with light and strong attacks for offense and parry and dash for defense

Variety of destructive and defensive spells fueled by slashing up your enemies

A large selection of progressively stronger enemies, each with their own fighting style

Various orbs of power scattered across the nightmare which will permanently strengthen your character

Campaign mode with hand-crafted levels each with their own unique aesthetic

Treasures scattered around levels to further increase your score

Hidden collectibles which reveal the connection between enemies and your innermost fears"

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