Make a C4d digital asset!
In this video we will return to nodes and look at making C4d’s version of a digital asset
We will discuss some of the critical nodes you’ll use in most, if not all scene nodes including matrix op and geometry op.
We will compare the pure scene node workflow to the original workflow in the following video that I started looking at by Mikhail Sedov https://www.youtube.com/watch?v=nN4RBGcVvcc
One thing about Mr. Sedov’s approach, is it’s fast! I have discovered when you start with scene nodes it can be slow (have to wait a few seconds after making any changes.) This is not the case with his approach. Finally we will create a C4d version of an HDA and use it in a new scene.
Intro-Review 00:03
First Example-Based on Tutorial 03:52
Second Example...Using an Effector 06:23
Using the Digital Asset 15:24
Outro 28:29
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