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![TURBULENT Cloud, #Cycles❚A contrario WHY BLENDER 2.79B INTERNAL SO FAST, ABOUT ½ of HOUR ONLY?](https://1a-1791.com/video/s8/1/q/8/l/e/q8lej.qR4e-small-TURBULENT-Cloud-CyclesA-con.jpg)
TURBULENT Cloud, #Cycles❚A contrario WHY BLENDER 2.79B INTERNAL SO FAST, ABOUT ½ of HOUR ONLY?
Simplicity is a key. Graphic cards ÷÷÷ multiprocessor computers are expensive & causing un-ecological wasting of electrical energy.
Core mechanism applied now was the displace modifiers inter-joined with Point Density node feature (in Cycles nodes editor). It is strange that Cycles packet even can do it. But it is still con of Cycles that it wastes time, when I can use fast, about hour-half, Internal Renderer, among other problems. I don't want to replace graphic card nor motherboard unnecessarily, to the lazy, & LYING corporations. Where is declared by businesses, quantum computer speed? They turned out false. Algorithm matters!! Simplicity is a key. Not the buffoonish.
Why Cycles is so slow at renderings? I think it uses very different methodology::
• Cycles is also noisy, even as American style/culture. Nature of issue is difference between fun (China pokemonism) and true meditation, contemplation. •Maybe, some useful usages of often used Cycles possibilities include satire, theoretically. •USA can't have much possibilities, because of constant factors of badly interpretated occultism. You can't learn ever your own Bible, in other words. Buffonism was always, this reflects EVEN NVIDIA overall development stages. Instead of being in TRUTH, corpoRATions prefer experiments, experiments... constantly, blindly.
•No particle systems — option „Object Vertices” of point DENSITY node block enabled
•The natural underlight of clouds – simulated here –»» non-Rayleigh scattering »»»»» suits good in Concavity analyzing of #SC Reality
•No gradients in nodes – #simplicity matters
•TODO: as mesh used as vertices source (-to Point Density) was made in Blender 2.79/older [BUT OK!] Cloud Generator, scripting in Python is imo more difficult. I didn't reviewed algorithm fully yet.
•Software used: Bfor Artists 3.3.1 /= based on Blender 3.4.0 Alpha
PLAYLIST
•Rendering in Blender
TAGS
#mixshader #glossy #bsdf
#Blender #3dblender #volumetrics #nice #beautiful #delicate #displace #migration #procedural #CloudGen #underlight #skylight #keepitsimple #3dmodelling #blenderartists #redshift #bforartists
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