Seraphim Abode and the YHSVH Game

1 year ago
14

Here are twelve rules to start the cue
→Eschew free will and take your role
→Never let anyone punk you out though
→Follow instruction to challenge your soul
→Put that instruction in the hierarchy that it should go
→Slow down
→Welcome the next moment
→Be present
→Represent important things said
→Be slow to lose your head
→Instead always stick to the plan
→Don’t be banned from a higher plane because of lust
→Dance beyond the fuss of the slings and arrows of fortune; because to the wise it's all a song
→Don’t be unconscious: like picking scabs

Now here is a vehicle so you can have these types of dreams I have.
Relax, breathe easy as you let go to sleep. You sink into bed and you see a ruby face around the stairs which show the stone under and amid this greater Emerald Pyramid. There are twenty eight steps each four feet high. Take a silver platform eleven steps shy of the top. Then stop at this step which is VTA. This is the aether the seraphim make. There you meet Malach JNE, she has a long name but don’t worry about any of that. JNE will get you on track: she’ll tell you the rules that will make that a fact.

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