Soulcalibur III Arcade Edition Mod - Amy Edition Playstation 4 9.00 Emulation

1 year ago

Not RetroArch Emulation
proof of concept unofficial
720P 6,000 Constant Bit rate 128 kbps Audio
Game is running at 1280x896
That's 640x448 2X Native
Internal Capture Final Output 720P
Base Playstation 4
Not PS2-FPKG made with orbis pub gen

Embedded Modifications

Widescreen Fix
Hide Health Bars

config-emu-ps4
--path-snaps="/tmp/snapshots"
--path-recordings="/tmp/recordings"
--path-vmc="/tmp/vmc"
--path-emulog="/tmp/recordings"
--config-local-lua=""
--load-tooling-lua=0
--path-patches="/app0/patches"
--path-toolingscript="/app0/patches"
--ps2-title-id=SLPS-25577
--max-disc-num=1
--pad-record=0
--host-audio=1
--host-display-mode=full
--ps2-lang=system
--verbose-cdvd-reads=0
--host-osd=0
--host-gamepads=1
--fpu-no-clamping=0
--fpu-clamp-results=1
--vu1-no-clamping=0
--vu1-clamp-results=1
--cop2-no-clamping=0
--cop2-clamp-results=1

SLPS-25577_cli
--gs-uprender=2x2
--gs-upscale=edgesmooth
--vif1-instant-xfer=0
--ee-cycle-scalar=1.50
--iop-cycle-scalar=2.10
--vu0-mpg-cycles=1
--vu1-mpg-cycles=1
--framelimiter=1
--framelimit-fps=60.0
--framelimit-scalar=2
--host-vsync=60

SLPS-25578_config
apiRequest(1.0)

local emuObj = getEmuObject()
local eeObj = getEEObject()

local WS = function()

eeObj.WriteMem32(0x0012a118,0x3c013f40)
eeObj.WriteMem32(0x0012a11c,0x34210000)
eeObj.WriteMem32(0x004ed7d8,0x00000000)

eeObj.Vu1MpgCycles(1)
eeObj.SetVifDataCycleScalar(1, 0.80)

emuObj.ThrottleMax()

end

emuObj.AddVsyncHook(WS)

-- Fix Graphics
emuObj.SetGsTitleFix( "forceSimpleFetch", "reserved", { texMode=1 } )
emuObj.SetFormattedCard("custom.card")

Progressive Scan makes the game run at half speed

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