Metal Gear Solid (PS1) Full Playthrough (No Commentary)

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Complete Playthrough of Metal Gear Solid for PlayStation 1 (emulated on DuckStation)

00:00 Intro
4:39 Briefing
28:26 Cargo Dock
39:23 Heliport
53:54 Tank Hangar (1)
1:06:49 Tank Hangar (B1) - Holding Cells
1:26:15 Tank Hangar (B2) - Armory
1:37:57 Boss Fight: Revolver Ocelot
1:56:30 Tank Hangar (B2) - Armory
2:16:00 Tank Hangar (1)
2:20:43 Canyon
2:25:04 Boss Fight: M1 Tank
2:41:28 Nuclear Warhead Storage Building (1)
2:48:00 Nuclear Warhead Storage Building (B1)
2:51:52 Nuclear Warhead Storage Building (B2)
3:05:11 Boss Fight: Cyborg Ninja
3:47:25 Nuclear Warhead Storage Building (B2)
3:55:26 Nuclear Warhead Storage Building (B1)
4:11:41 Boss Fight: Psycho Mantis
4:34:37 Nuclear Warhead Storage Building (B1)
4:37:32 Cave
4:45:08 Underground Passage
4:50:25 Backtrack for PSG-1
5:26:17 Boss Fight: Sniper Wolf 1
5:31:14 Tank Hangar (B1) - Medical Room
6:02:45 Backtrack to Communication Tower
6:25:15 Communication Tower A
6:38:04 Communication Tower B
6:47:54 Boss Fight: Hind D
7:01:12 Communication Tower B
7:15:29 Boss Fight: Sniper Wolf 2
End of Disc 1
7:42:13 Furnace
7:50:54 Elevator
8:01:54 Boss Fight: Vulcan Raven
8:28:18 Underground Base
9:03:45 Shaping the PAL Keys
9:50:25 Boss Fight: Metal Gear REX
10:20:55 Boss Fight: Liquid Snake
10:28:31 Escape!
10:47:22 Credits
10:53:32 Post-Credits Scene

Metal Gear Solid is an action-adventure stealth video game developed and published by Konami for the PlayStation in 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.

Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. Snake must liberate hostages and stop the terrorists from launching a nuclear strike. Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout.

Metal Gear Solid sold more than seven million copies worldwide and shipped 12 million demos. It scored an average of 94/100 on the aggregate website Metacritic. It is regarded as one of the greatest and most important video games of all time and helped popularize the stealth genre and in-engine cinematic cutscenes. It was followed by an expanded version for PlayStation and Windows, Metal Gear Solid: Integral (1999), and a GameCube remake, Metal Gear Solid: The Twin Snakes (2004). It produced numerous sequels, starting with Metal Gear Solid 2: Sons of Liberty (2001), and media adaptations including a radio drama, comics, and novels

The player must navigate the protagonist, Solid Snake, through a nuclear weapons facility without being detected by enemies. When Snake moves into an enemy's field of vision, he sets off an "alert mode" that draws enemies. The player must then hide until "evasion mode" begins; when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. The radar cannot be used in alert or evasion mode. In addition to the stealth gameplay, set-piece sequences entail firefights between the player and enemies.

To remain undetected, the player can perform techniques which make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. An on-screen radar provides the player with the location of nearby enemies and their field of vision. Snake can also make use of many items and gadgets, such as infra-red goggles and a cardboard box disguise. The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in severe damage to Snake.

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