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Unboxing Retron 3 HD NES Super NES Super Famicom MegaDrive Genesis HDMI Clone
In this video, we unbox and inspect the Hyperkin RetroN 3 HD NES, Super Nintendo/Super Famicom, MegaDrive/Genesis HDMI Clone System.
Hyperkin has been one of the largest manufacturer of clone retro video game systems for a long time. They started with AV-equipped systems, from the original Retron, Retron 2 which had both NES and SNES compatibility, and eventually, they released the Retron 3, an AV/Composite-equipped NES, SNES and Genesis clone system. In recent years, Hyperkin has gone back to these systems and updated them with better hardware, better connectors and pins, better controllers and, most importantly, HDMI outputs. We've tested both the RetroN HD and RetroN 2 HD, which you can check out at the links below:
RetroN HD Review - https://youtu.be/_HZqRc8JWPY
RetroN 2 HD Review - https://youtu.be/SU9Cvv3PsjU
The RetroN 3 HD has been designed to duplicate the performance of the NES, Super Nintendo, Super Famicom, MegaDrive, and Genesis systems. In reality, the RetroN 3 HD is more like a RetroN 5, but they already have one of those, don't they? But I get their point, and this promises to be compatible with a TON of games, and part of that compatibility is the ability to connect actual SNES/SFC, Genesis, and NES controllers. Inside the box, you do get both a Scout and Squire wired controller, however, there is only one of each included and no Cadet controllers are included for the NES-side of things. Along with the controllers, inside the box you'll also get a 3-foot HDMI cable, 6-foot micro USB cable for power, AV cable, and 5v 1A power brick. The entire system is well packed and equipped, I just really wish we got that NES controller too.
Upon initial inspection, the system was considerably heavier than what I expected. It was interesting that the power switch and system selector switch are 2 distinctly separate switches. Even on their own RetroN 2 HD, the switch to select the system also acts as the power switch. Move the switch into one position, the SNES side turns on; move it to the other side and the other system turns on. With the RetroN 3HD, the slide switch simply selects the system; There's a seperate power on/off switch. Not sure why they went this route, but it works and it is an interesting approach.
When test-fitting the cartridges, both the NES and Super NES/Super Famicom cartridge slots felt good. They were snug, but not overly tight. The Genesis/MegaDrive port, however, goodness it was a death grip! It was difficult to insert the cartridge, and damn near impossible to get it out. I know with Hyperkin's Perfect Pin Technology, as used on the MegaRetroN HD, did not have a death grip on cartridges. The RetroN 3 HD was way too tight on the carts, and something I hope frees up with use.
While this was just an unboxing, there will be a separate review video of the system, along with a comparision against the Retro-Bit Super Retro Trio+. Please make sure you stay subscribed to the channel for those updates and videos.
#Hyperkin #Retron3HD #VideoGames
The footage used in this review are used under the Fair Use laws, referenced below:
https://www.law.cornell.edu/uscode/text/17/107
Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)
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