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N64 Game Changer - EON Gaming Super 64 Mod-Free Plug & Play HDMI Review! Featuring 12+ Games Tested!
In this video, we unbox and test out the Eon Gaming Super 64 HDMI adapter for the Nintendo 64.
Retro-gaming has definitely seen a resurgence in interest over the last few years, and perhaps one console that has seen more love than many other has been the Nintendo64. Manufacturers are making new controllers, you can modify your system to output RGB SCART, you can even install a region free mod to play games from around the world.
Eon Gaming, manufacturer of the excellent GCHD HDMI adapter for the Nintendo GameCube, has noticed this passion from the community for the N64, and turned their skills and attention towards it. The results is the Super 64, a plug-and-play HDMI solution for the system. The way it works is that it taps into s video signal coming natively out of the console, no modifications or soldering skills required. The result is a super clean image with virtually no lag or latency. They've also included a new display mode they call Slick Mode which smooths out the edges by applying a filter. A button on the side of the adapter toggles Slick Mode on and off.
Installation is super easy. Just plug it into the back of your system, exactly like you would any typical audio video cable. It does not require the hard push or snap that the GCHD adapter did. From here, attach your HDMI cable to the adapter, the other end to your television, and get playing!
Since this is the same connector type on other systems, some may wonder if it would work more than just the N64. The Super Nintendo/Famicom will not physically allow the adapter to plug-in so that one is definitely out. The Super NES Junior might work, however, it does not natively output s video. Perhaps using voltaire's RGB mod, which does allow you to activate an S-Video output, it might work.
Having used line multipliers, component & SCART video cables for some time, I was used to having a good quality image coming out of the system. I was blown away how good the Super 64 looks out of the box. The colors are vibrant, everything looks sharp, I did not expect this from a plug-and-play solution!
As advertised I did not notice any leg were latency by using the Super 64. being able to hit precision shots in Goldeneye, wall jumps in Super Mario 64, or even just nailing Bowser with a red shell all came naturally. What this advertises, it definitely delivers and then some.
Why it RoX
- Plug-and-play simplicity
- Very good video quality
- No lag or latency
- Slick Mode does make a difference
- Great manufacturer support
- Simply works
What could be improved
- Slick Mode can make some things a bit blurry
- Barrier to entry is still a little high for some, even with discount codes
- Only taps into Analog S-Video signal &, while sharp, not the best possible signal you could get
- Still does not make me suck less at Nintendo 64 games
Should you buy one?
If you are a Nintendo 64 enthusiast & do not want to modify the insides of your system, if your system does not have an NS1 serial number and therefore not compatible with Voultar's RGB mod, or you just want something that works the Super 64 is really remarkable. I was not expecting the quality of the video that I saw; the results were nothing short of amazing! I may not go back to component video cables and my upscaler configuration on my Nintendo 64. I have occasional issues with that setup and this had none. Like I say, the picture looks great and had no lag, I simply enjoyed playing my Nintendo 64 through it. And in the end, that's really what matters
#EonGaming #Super64 #N64inHD
The footage used in this review are used under the Fair Use laws, referenced below:
https://www.law.cornell.edu/uscode/text/17/107
Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)
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