RetroTink 5x Review Production Update - Coming 5/7 #YouTube #Shorts

3 years ago
4

In this #YouTube #Shorts Episode, we share an update at 10:30 at night to let you all know where we are at in producing our review of the RetroTink 5X Upscaler.

Man, what a day, and we're just getting started in the editing bay! We have just wrapped up filming our review of the RetroTink 5X and man, this thing is going to be a BEAST! I know we typically debut our videos at 12:30PM central time, but this one is likely to be later in the day, after 4:30PM central most likely. There's a reason why! In this review we feature footage from the following systems:

Famicom
Famicom Disk System
Super Nintendo/Super Famicom
Sega Master System
Sega Genesis/JVC X'Eye
N64
Gamecube
Original Xbox
Wii
PlayStation 2

That is a TON of footage to go through, and we captured both comparison between Composite, Component, S-Video, SCART, and HDMI in our review. Remember, Channel Members and Patreon Supporters get exclusive, early AD-FREE access to our videos, and this will be no exception.

About the RetroTink 5X:

The RetroTink 5x is the latest in the line of upscalers and converters from Mike Chi. Mike's original product, the RetroTink 2x, took component, composite, and S-Video signals, line doubled them from 240p to 480p and gave you a digital output via HDMI. This worked wonderfully for many, myself included, but Mike was not happy to rest on his laurels. He followed up the RetroTink 2x with the RetroTink Pro, which added a comb filter and scamline options. Continuing to work, he also developed a SCART version, the RetroTink multi-format to work with systems that output higher than 240P, and the RetroTink Mini, a simpler system that allows you to connect S-Video or composite to your tv.

From the box, the RetroTink 5X has inputs for component video, composite video, s-video, and RGB SCART. Designed to be the first automatic optical phase algorithm to boost the sharp edge image with zero adjustments needed, the RetroTink 5x is powered by a custom developed FPGA motion adaptive deinteracing algorithm specifically for games. The goal is to make 480i titles look terrific without adding additional lag or flicker. Input sources can be either 240p, 480i, 288p, 576i, 480p, 720p, or 1080i. You can then output in 480p, 720p, 768p, 1080p, 1200p, and 1440p.

Inside the Box you will get the RetroTink 5x itself, and infrared remote control, micro USB cord, quick start card, and a RetroTink sticker. For an additional $5, you can add a SCART to composite adapter which will allow you to convert the SCART port into a secondary composite input. This adds even more value for those who will never use SCART. You'll simply need to provide your own USB Power Supply, something most of us should have lying around.

My initial results that I am seeing have me extremely impressed. I cannot wait to roll up my sleeves and experiment with everything that the RetroTink 5x can do. Just seeing what my Master System, JVC X'EYE and TurboGrafx 16 looks like have me wowed. Make sure you are subscribed to the channel as we will have more videos coming soon.

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#RetroTink5X​ #Upscaler​ #MikeChi​

The footage used in this review are used under the Fair Use laws, referenced below:

https://www.law.cornell.edu/uscode/text/17/107

Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—

(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.

The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)

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