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Unreal Engine 5.1 - Weapon Camera Shake, Anim Notify - FPS Part 35
In Unreal Engine 5 (UE5), you can use an "Anim Notify" to trigger a camera shake effect. Here's how:
Create a camera shake class: In the Unreal Editor, go to the "Blueprints" panel, right-click, and select "Create a Blueprint Class." Choose "CameraShake" as the parent class and select the "Camera Shake" option from the list of templates. This will create a new camera shake blueprint that you can use to define the camera shake effect.
Design the camera shake: In the camera shake blueprint, you can adjust the settings for the camera shake effect. For example, you can adjust the magnitude, frequency, and duration of the shake.
Add the anim notify: In your character's animation blueprint, you can add an "Anim Notify" event to trigger the camera shake effect. To do this, right-click in the animation timeline and select "Add Notify" "Anim Notify." Choose the "Play Camera Shake" option and select the camera shake blueprint you created in step 1.
Test the anim notify: To test the anim notify, you can play the animation in the Unreal Editor's animation editor, or you can play the game and observe the camera shake effect in real-time.
This is just a basic outline, and the specifics will depend on your specific requirements for the camera shake effect. You can find more information on using anim notifies in Unreal Engine in the Unreal Engine documentation.
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