The Anatomy of a Flashmob - Sync Moment & Climax
1 year ago
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What can Game Designers learn from Flashmobs? Part 9
In this lecture series from The Game Beyond, Gabe Mac looks at "Flashmobs" from a Game Designer's perspective. This series goes into the history, examines case studies, and explains the design theories and components. You have a greater understanding and appreciation for flashmobs. With these design tools, you will see how you can create your own Alternate Reality Game experiences.
Try one of our Game Design Courses Online to learn more about Serious Game Design.
http://www.thegamebeyond.com
Follow the full lecture playlist here:
https://www.youtube.com/watch?v=tC7fg42CsAE&list=PLObikr_zJU5-TC3dHZ9NDkSmykV_630BK
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