Record Video Games IN 4K! Kuahami 4K Capture Device
A common question that I get is how to record footage from video game systems to upload to the web. There are so many different options out there, it can get really confusing really fast. And if you want to upload 4K content, is more and more creators are doing, how can you do that without breaking the bank? Well, we've been testing out a solution that's so far has worked very well.
Simplicity is key on the Kuhaimi capture device, it has your HDMI in and outports, a USB-C port to connect to your computer, and 3.5 mm ports for game audio and monitor. It is truly plug and play and set up only takes a few moments. It works with major recording and streaming software such as OBS and streamlabs. You will need to go into your settings to configure it for optimum performance, but thankfully the instruction manual includes recommendations right in it.
We have been using this more and more lately for our video game recordings and have been extremely pleased with the results. The quality of the video and the audio work great together, and you can't overstate the ease of configuration.
What about you? Do you record video game footage? If so what do you use? Are you in the lookout for a 4K capture device? Let us know in the comments below.
#4kgaming #CaptureCard #Kuhaimi #Shorts #shortsmaschallenge #shorts30 #Nintendo #NintendoSwitch #MarioOdyssey #youtubeshorts
The footage used in this review are used under the Fair Use laws, referenced below:
https://www.law.cornell.edu/uscode/text/17/107
Notwithstanding the provisions of sections 106 and 106A, the fair use of a copyrighted work, including such use by reproduction in copies or phonorecords or by any other means specified by that section, for purposes such as criticism, comment, news reporting, teaching (including multiple copies for classroom use), scholarship, or research, is not an infringement of copyright. In determining whether the use made of a work in any particular case is a fair use the factors to be considered shall include—
(1) the purpose and character of the use, including whether such use is of a commercial nature or is for nonprofit educational purposes;
(2) the nature of the copyrighted work;
(3) the amount and substantiality of the portion used in relation to the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of the copyrighted work.
The fact that a work is unpublished shall not itself bar a finding of fair use if such finding is made upon consideration of all the above factors.
(Pub. L. 94–553, title I, § 101, Oct. 19, 1976, 90 Stat. 2546; Pub. L. 101–650, title VI, § 607, Dec. 1, 1990, 104 Stat. 5132; Pub. L. 102–492, Oct. 24, 1992, 106 Stat. 3145.)
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