Barumand 3: Cowing the Clans - EU4 Anbennar Let's Play

1 year ago
5

24 years ago, the Orcs of the Serpentspine were united by Dookanson, the son of our god. He led us on a great crusade into the rich lands of the Humans. We destroyed their petty kingdoms like our ancestors destroyed the Dwarves' centuries before. We however did not expect for the Humans' gods to declare their own champion, Corin. These 2 avatars fought and slew each other on the 11th day of the 11th month of the year the surface dwellers refer to as 1444 AA.
Without the avatar of our god to guide us, we fractured into the squabbling tribes we used to be before uniting, but it seems we are no longer able to change our skin color in just a short time. It seems that the trials of the surface are yet to begin.
The great leaders of our tribe suggested a radical plan of action: forge a new kingdom right here in Escann. To do this, we must unite the squabbling clans, bring the hunting parties into the fold, and worst of all, forge relationships with other surface kingdoms. Orcs are easy to deal with: simply prove you have the strength to rule, and they will follow. Humans are much harder to persuade especially with how we treated them during the Greentide. First, we must destroy the few human kingdoms that survived the Greentide. Next, we must deal with these pesky adventurers that keep pestering us. Lastly, we must treat the conquered humans fairly and make them a part of our society. They will be more Orc-like than most humans, but in turn we will be more Human-like than most Orcs. Through them, our new kingdom will be seen as legitimate by the others. Of course this matters not if we cannot defend ourselves. We are still Orcs. Might makes right, and eventually all of Escann will belong to our clan!

Mods used: https://www.youtube.com/watch?v=H6N5GFMefg0
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