How to create savable health, armor and weapons pick-ups.

1 year ago
7

During Robbing Uncle Sam, when a crate is destroyed it may create the 6 different random pick-ups. Below are the results you can expect after destroying a crate:
1 - Health
2 - Armor
3 - 9mm pistol
4 - Tec9
5 - Grenade
6 - Shotgun (I didnt get any on this video but I got in the higher sample save I did later)
7 - Nothing (when unlucky).

All those pick-ups are 1 time only. Meaning that if you use one of them they are removed from your save.

Up to 10 crates can be destroyed before the mission is failed, so if you are lucky you may be able to create 10 pick-ups per each Robbing Uncle Sam dupe. Multiple dupes can be done to generate more pick-ups.

You can create the pick-ups wherever you are able to transport the crates. Take them to the place where you want to create the pick-ups and destroy them there. Be careful as people attacking you or the traffic may end up destroying them.

To avoid the game from getting rid of the pick-ups you must dupe the mission before failing. The pick-ups are kept after saving and loading a game but they can only be used once, after that they are gone forever.

I like transporting the crates before opening the door of the warehouse so there are no soldiers attacking Ryder. Before duping the mission I do open the door to avoid a permanent red blip.

Gang wars can also create health and armor pick-ups but unlike the ones created here they are not kept after loading a savefile.

To have a higher sample size I did 5 Robbing Uncle Sams dupes to break a total of 50 crates. The thumbnail of the video is the result of the sample of 50 crates destroyed. If anyone wants this savefile I will share a link below:
https://drive.google.com/file/d/1A7osHYruzL--peiyEkG33SFPlES4Xf7q/view?usp=share_link

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