Godot 4 Your First Shader

1 year ago
20

The OpenGL Shading Language (GLSL) is the principal shading language for OpenGL. While, thanks to OpenGL Extensions, there are several shading languages available for use in OpenGL, GLSL (and SPIR-V) are supported directly by OpenGL without extensions. GLSL is a C-style language.

GDScript is a high-level, dynamically typed programming language used to create content. It uses a syntax similar to Python (blocks are indent-based and many keywords are similar). Its goal is to be optimized for and tightly integrated with Godot Engine, allowing great flexibility for content creation and integration.

Hardware I Use:
Blue Ember Mic: https://amzn.to/3KN6BtQ
Behringer Q502: https://amzn.to/3CVZMnI
M1 Macbook Air: https://amzn.to/3THj4TA
Asus Tuf VG35VQ: https://amzn.to/3CVV9Kn
GS520 Anvil: https://amzn.to/3el0ssm
ATH-M40x: https://amzn.to/3RD5Ndf
APC UPS 1500VA: https://amzn.to/3B9RDup
Nektar SE25: https://amzn.to/3BaObQn
North Bayou Monitor Arm : https://amzn.to/3CW1lSC

GitHub: https://github.com/newjoker6
Twitch: https://www.twitch.tv/newjoker6
Twitter: https://www.twitter.com/newjoker6
Website: https://portfolio-joker.netlify.app
Guilded: https://www.guilded.gg/i/kKJMA632

Intro Song: NEKTAR by Aim To Head Official
https://www.youtube.com/watch?v=9t9_AC2sENA

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