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Tech Freedom - Distro Monday Redo

Tech Freedom - Tech Wednesday #3

Distro Monday #3 - Manjaro? Ubuntu? Which is better for me?

Tech Tuesday #3 - All about KDE Plasma

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Distro Monday #4

Tech Tuesday #4

Mobile Freedom Wednesday Roundup #1

Tech Freedom Distro Monday #5

Tech Tips Tuesday #5

Tech Wednesday #5 - What's Linux Mobile? What are my options? Why would I want that?

Distro Monday #6 - What's virtualization, anyway?

Tech Tuesday #6

Mobile Freedom Wednesday 2 - What is Degoogling anyway?

Distro Monday #7 - What's the best desktop environment for new users?

Tech Tuesday #7 - What's the "top" command, anyway?

Tech Wednesday #7 - What's Borgmatic?

Distro Monday #8 - Memorial Day Edition

Tech Tuesday #8 - how to choose between KDE and GNOME

Tech Wednesday #8 - How do I set up a RaspberryPi?

Distro Monday 9 - Got a recent Mac? We can help you get free: enter Asahi Linux.

Tech Tuesday 9 - is KDE or XFCE better for you?

Tech Wednesday 9 - GNOME shell for mobile? This might actually work...

Distro Monday 10 - more trouble with Ubuntu? Say it ain't so...

Tech Tuesday 10: Linux Malware? What???? No big deal, tho, for most of us.

Tech Wednesday 10: what are the best FOSS web server applications?

Distro Monday: Newbie Corner - how to pick your distro

Tech Tuesday 11: Firefox privacy improved? Does GIMP make you happy? Do you like to customize your Linux life?

10 things about Tech Freedom

Tech Wednesday 11: Latest gaming tools for Linux

Tech Tips Tuesday - Linux Terminal Edition

Tech Wednesday 12: WINE & Steamdeck news

Tech Tuesday 13: Unity Desktop, memesplanation, terminal tips, FREEdom Consultation, and GNOME...

Mobile Freedom Wednesday 3: what's new in Linux Mobile?

Distro Monday: Thursday Edition... How to pick your distro: Rolling vs Point Release, Bad Google...

Distro Monday 14: Mint vs Ubuntu, Memeaplanation, what's new in Mint, Porteus...

TTT 14: scary terminal command, memesplanation, SystemD lead Dev to MS...

FOSS Fun Wednesday: What's Lutris, Anyway?

Distro Monday 15: Into Retro Gaming? These distros might be your ticket to nerd-heaven.

TTT 15: Battle of the Desktops, memesplanation, Matrix

Distro Monday 17: Ubuntu vs Manjaro... which is better?

Tech Tips Tuesday 17: Terminal, Console, TTY, SSH, etc...

FOSS Fun Wednesday 3: Linux Gaming How to

Distro Monday 18 - Nobara Linux 36 and more

Tech Tips Tuesday 18 - Linux Malware All Time High 2022, problem or not?

Tech Wednesday 18 - Another side of Linux: Systemd-Free Distros...

Distro Monday 19 - Minty Fresh Devuan

Tech Tips Tuesday 19 - How to use rsync to back up files, and more...

Foss Fun Wednesday 4 - Steam Deck Tips and more

Distro Monday 20 - MakuluLinux & More

FOSS Fun Wednesday 5 - Arch Takes the Steam Linux Gaming Crown & More

Distro Monday 21 – Neptune Linux & More

TTT 21: Moar RISC-V Linux Compatibility & More

Foss Fun Wednesday 6: Moar Games on Proton with 7.0-4 & More

Weekend Edition 1: Facebook Ready For Midterms?

Tech Tips Tuesday 22: Cool Stuff You Can Do With Linux Desktop & More

Foss Fun Wednesday. 7 - Steamdeck 2, Confirmed?!? And More

Distro Monday 22 - RisiOS And More...

Weekend Edition 2 – Need a Burner Phone? & More

Distro Monday 23: Nitrux, MX, and Crystal Linux All Release New Versions

Tech Tips Tuesday 23: OBS Studio 28, 5 GNOME 43 Features, and More

FOSS Fun Wednesday 8: More Steam Deck Tips & More

A pair of basic reviews: NitruxOS and Crystal Linux

Weekend Edition 3: Instagram Fined, Google Gears Up & More

Distro Monday 24 – Salix 15, Arch 5.19, and more.

Tech Tips Tuesday 24: Tips Galore for Terminal

Foss Fun Wednesday 9: Graphics Galore

Weekend Edition 4: Microsoft Screws up Security, Quantum Internet is Coming, and More…

Distro Monday 25: FerenOS Makes the Switch From Windows Easy & More

Tech Tips Tuesday 25: 10 More Terminal Tips & KDE News

Foss Fun Wednesday 10: EA Wrecks Your Day and More

Distro Monday 26: Redox OS Gets Huge Donation and More

Tech Tips Tuesday 26: FOSS Not So Popular and More?

Weekend Edition 5: Ungodly Surveillance, Musk & Twitter and More

FOSS Fun Wedsneday 11: GE-Proton 7-35, New NVIDIA Driver Out, and More

Weekend Edition 6: Meta Is Shrinking? Newsome Overreaches Again, and More

Distro Monday 27: Fedora, why you no? And More

FOSS Fun Wednesday 12: Valve Is Excited, New Dedicated Linux Hardware on the Horizon

Weekend Edition 7: Will He, Won’t He? AI Bill of Rights? And More…

Distro Monday 28: Release Date News for Updates & a Bonus

Tech Tips Tuesday 28: Danger, Will Robinson and More

Foss Fun Wednesday 13: NVK Is Now a Thing for Nvidia Users & Beta Updates for Steam Deck & More.

Weekend Edition 8: Musk Investigated By SEC, Chip Ban Working the Way It was Supposed to? And More

Distro Monday 29: Redcore, KaOS, and ProtonVPN, Oh My!

Tech Tips Tuesday 29: npm Vulnerability, New Stuff from KDE, and Oracle VirtualBox 7.0 Released

FOSS Fun Wednesday 14: NVIDIA, Steam, and Games, Oh My!

Weekend Edition 9: Ebola’s Back? Here we go with the Midterm Health Scare… and More.

Distro Monday 30 – What’s new in Ubuntu 22.10? Updates for Debian/ Ubuntu Kernel? And More

Tech Tips Tuesday 30 – Tips Galore, how-to’s aplenty

FOSS Fun Wednesday 15 – NVIDIA “unlaunching” Cards? New Proton Coming? And More

Weekend Edition 10: Big Tech In Big $$$ Trouble

Distro Monday 31: SparkyLinux, Zorin, and Rhino Linux Oh My!

FOSS Fun Wednesday 16: Steam, Tuxedo, and a VKD3D-Proton update, Oh My!

Weekend Edition 11: No More Big Data + TikTok Ban and More...

Distro Monday 32: Arch Vs Manjaro, What is the Difference?

Tech Tips Tuesday 32: OpenSSL, Vim, and the AUR, Oh My!

Foss Fun Wednesday 17: Steam Day, All the Valve News You Could Want

Weekend Edition 12 – Big Tech Go Down the Hole and More!

Distro Monday 33: Neon, Peppermint & TrueNAS, Oh My!

Tech Tips Tuesday 33: AppImages, KDE & LXQt

FOSS Fun Wednesday 18: Proton Saves the Day

Weekend Edition 13 – Big Tech, Crypto, FDA Issues, AI, and More

Distro Monday 34: Fedora 37, CentOS 8.7, and Unity DE for Arch, Oh My!

Tech Tips Tuesday 34 – KDE Updates, a new Cross-Platform Terminal editor, and Dxvk 2.0

Foss Fun Wednesday 19: Tech Freedom channel 1 year anniversary

Weekend Edition 14 – China Declares Victory, Meta Passes the Buck, and More

Distro Monday 35: Asahi, Alpine, and TAILS Updates, Oh My!

Tech Tips Tuesday 35 – Alternatives to htop, Wayland News, and Pi, to boot.

FOSS Fun Wednesday 20: Steam-y Day Again – Proton, SteamOS, and DXVK Updates for Older Popular Games

Weekend Edition 15: Elon Plays God, Zuck Whines About Apple, and More

Distro Monday 36: Salix, Linux Mobile, and OrangePi, Yum!

Tech Tips Tuesday 36 – KDE Updates, New LibreOffice Release, and Midori Coming Back.

Weekend Edition 16 – TSMC + Bidan in Arizona, Apple Privacy Woes, and More

Distro Monday 37: 4M Linux, Mint 21.1 Beta, and Kali 2022.4

Tech Tips Tuesday 37 – COSMIC News, GIMP for Apple Silicon, and Bitwarden Password Manager News.

FOSS Fun Wednesday 22: Heroic Hotfix, Proton 7.0-5 Out, and OpenRA Dune 2000 Playtest

Weekend Edition 17 – SBF Arrested, Bad Twitter Influencers, Congress Looks to Ban TikTok, and More.

Distro Monday 39: Happy New Years!

Tech Tips Tuesday 39 – Linux Phones, Unity 7.7, and PeaZip, Oh My!

FOSS Fun Wednesday 24: New Intel Xe gfx driver in the works, Steam Deck news

TTT 40 – Plasma 5.26.5, Open Alternative to Digital Assistants, and More

Tech Tips Tuesday 38 – Video Editor Bonanza & KDE Frameworks 5.101

FOSS Fun Wednesday 23: No More Unreal Online, WINE on Wayland Better, and More Hotfixes for Heroic

Weekend Edition 18 – Wow, It’s Legal Now... Lol What Hath Been Wrought Over the Holidays?

Distro Monday 40: Nitrux, Fedora Spins, and ARCH, now with Linux 6.1

FFW 25: Linux Used More for Dev Work, Best Gaming Distros, and More

TTT 41 – Ventoy Brings More Functionality, 3 Big Docker Commands, and More...

FFW 26: Open Source NVK News, TFC, and FreeCol

Weekend Edition 20: ChatGPT Goes to School, Trump Back on Social Media & More

Distro Monday 42: The Answer to Life the Universe, and Everything... MXLinux, and Kernel Stuff

Weekend Edition 19: Crypto, AI, FAA, and Social Media Roundup

Distro Monday 41: EndlessOS 5 Beta, Open Mandriva Rolling Release, and More

Distro Monday 43: Tails 5.9, Freespire 9.0, and helloSystem 0.8.0

TTT 43 – KDE 5.27 beta, GCompris 3, and WINE 8 Released

TTT 42 – KDE Frameworks 5.102, KODI 20 Released, and GNOME chatGPT extension

FFW 27: New Pangolin Laptop from System 76, GE-Proton, and Steam Data Breach

Weekend Edition 21: Barely Legal... lol like Google

FFW 28: DXVK 2.1, Proton Experimental/ GE-Proton, and More EA Games Now Playable

Weekend Edition 22 – Lots More Big Tech Financial News and More...

DM 44: Blend OS, Elementary OS, and Escuelas Linux

TTT 44 – ‘head’ command, Flatpak vs Snap, and OnlyOffice 7.3

FFW 29: Unvanquished, Nintendo Classic for PC, and Ubisoft Borks Steam Deck and Linux Support

Thursday Special on Desktop Environments

Weekend Edition 23 – The AI Wars Are Beginning Now, and More...

Distro Monday 45: “‘Peach 45!”

TTT 45: Wonder Which Command to Use in the Terminal? This And More...

FFW 30: Nostalgic for Classic LucasArts Games?

Definitions Day Degoogling Special

Free Your PC Friday – Malware on Linux? What? I thought...

Weekend Edition 24 – From AI to Revivals, It’s been a Helluva Week

Distro Monday 46: It Could Be Endless... OS

TTT 46: Terminal Through the Browser?

FFW 31: Steam for Linux is 10 years Old...

Weekend Edition 25: Revival & AI This Week... #smh

Distro Monday 47: A Very Sparky Linux 62 to You

TTT 47: Ever Wondered How to Replace Apple Contacts?

FFW 32: Ever Heard of CS:GO?

Weekend Edition 26: Tiktok Ban Coming in US?

Distro Monday 48: Minty Redcore with a Dash of IPFire

TTT 48: Whats with Directories in Linux?

FFW 33: WINE on Wayland Coming Along?

Distro Monday 49: Ubuntu PSA, Nitrux & New to Fedora

Weekend Edition 27: Everybody’s Struggling... Change is Coming & More

TTT 50: Don't Get Shocked by Plasma, Be Set Free By LibreOffice

FFW 34: Steamdeck News number....

Weekend Edition 28: Everybody’s Struggling... Change is Coming & More

Weekend Edition 29: All Sorts of AI News, Financial Follow-up & More

Distro Monday 50: Endeavouring to Make a Vanilla Kali

FFW 36:Are You A WINE-o? What’s New With the ’Deck?

TTT 51: Save Your Desktop & More

Distro Monday 51: Heads or TAILS?

Wonder Wednesday 1 - KDE Updates and A Docker How-To

Distro Monday 53: Fast Distros with a Hacking Interlude

WE 31: Violence, Banks, and AI, Oh My!

FFW 37: Counter-Strike 2: Confirmed and More

TTT 52: Ubuntu PSA & Linux Mobile News

Weekend Edition 30: AI News and Moore

Distro Monday 52: Newbie Day Mint vs Ubuntu

FOSS Fun Friday 2 – Games Galore

Wonder Wednesday 2 – How Do I _____ In Linux?

Distro Monday 54: Choices, Choices, Choices...

Weekend Edition 32: Bob Lee, Twitter Drama & AI for the Week

FOSS Fun Friday 1 – An Eclectic Batch of News

Channel News

FOSS News 1 – Big Show

FOSS News – Big Show 2

FOSS News 4 – Big Show

A Little Story

FFW 33: WINE on Wayland Coming Along?
WINE on Wayland soon to be more of a “thing”
NVidia Releases New Drivers
Freed Computer
OpenRA News
FFW 33.1- Wayland Gets Closer to Full WINE Support
This is gonna be a bit technical, actually the first two stories will be, today. If you’re new and wondering what these things are, let me give you a rundown before I actually talk about the story itself. What’s Wayland? In Linux, there are now two primary display servers, or programs that tell programs how and where they can display themselves on the screen: the venerable x11, and the relatively new kid on the block, Wayland. x11 has been around since the 90s, and is bloated with all sorts of compatibility needs and dependencies, it also has some significant security and privacy issues because of its very nature. On the other hand, because it has largely been the default for something like 25 years, everybody knows it and has used it. Wayland started development about 10 years ago, with its first beta coming out in 2013, if I recall. It is more of a set of protocols than a display server in the vein of x11. These protocols are quite slim and very secure, in comparison. The slimness keeps it from getting in the way of your hardware when rendering anything more than text on the screen. The security factor means that unless you directly give something permission to access something on your screen, it cannot. That was a super-high level overview.
Onto the story, though: until now many apps have needed to run through a translation layer called xwayland to allow them to work at all on Wayland. This hampers performance, just as on occasion, WINE can vs running natively in Windoesn’t. There have been some developers working on WINE, specifically, for a couple of years now, to remove the need. It is nearly ready, but we likely won’t see it until WINE 9, next year. They have begun to merge those lines of code into the project already, so that is hopeful. I look forward to not needing anything x related on my systems, soon, but I get ahead of myself. Much work needs done in that arena, but the big pushes are well underway.
https://www.theregister.com/2023/02/28/wine_support_wayland/
#FFW #Linux #FOSSnews #wayland #WINE #linuxgaming #TechFreedom
FFW 33.2: New NVidia Driver Out Now
Well, more precisely, a pair of beta drivers, one of which is for most of us normies who just use Linux to do regular things, and the other is targeted at developers. This is gonna be highly technical, and slightly beyond me to explain, so if you skip this one, I understand. So, what’s new in the regular driver?
· Added an application profile to avoid performance problems in Xfce 4 when the OpenGL compositor backend is enabled along with G-SYNC. (basically, this will make your machine, running XFCE and NVidia hardware and a G-SYNC monitor,run smoother)
· Added support for suspend and resume when using GSP firmware. (excellent news, it is about time we got a little better power management)
· Moved the nvidia-settings application icon into the 'hicolor' icon theme, which allows it to be customized by other icon themes selected in the desktop environment. (better theming support... Small, but noticeable quality of life improvement)
· Fixed a bug that prevented PRIME render offload from working for Wayland applications when running on a system with an AMD iGPU.
· Fixed a bug that prevented nvidia-installer from recording kernel log output to the installer log in some module loading failure paths.
· Changed nvidia-installer to no longer use the $XDG_DATA_DIRS environment variable. XDG data files are now installed to a path specified by the --xdg-data-dir option, or /usr/share if not specified.
· This fixes a problem when Flatpak is installed that caused the installer to place the nvidia-settings.desktop file in /root/.local/share/flatpak/exports/share/applications.
· Changed the behavior of glXGetRefreshRateSGI() for non-integer refresh rates to round to the nearest whole number rather than truncating.
· Changed the compression format of the .run installer package from xz to zstd. This results in a smaller compressed package, and faster decompression performance. A fallback zstd decompressor is embedded into the installer package for systems which do not already have a zstd decompression program installed.
· Fixed a bug that caused nvidia-installer to mistakenly unload some already loaded non-NVIDIA kernel modules.
· Added compatibility for Linux kernels with Indirect Branch Tracking (IBT).
What about the developer version?
· New:
o VK_EXT_image_sliced_view_of_3d
· Fixes:
o Fixed issue with line stipple pattern when line stipple enable is dynamic.
o Vulkan Video fixes:
§ Fix an issue where the driver is incorrectly padded in-place the API provided bitstream buffer when the size of the buffer is smaller than 16 bytes.
§ Fix an h.264 encoder bug with handling IDR pictures when the coded picture resolution changes.
§ Fix an issue where in some session configuration cases an incorrect size is being reported for the required memory heap for the h.264 encoder session.
I’m not a dev, but these changes sound like more than quality of life improvments, so that is great. Thanks, NVidia, with your pedo-ish logo.
Freed Computer
https://techfreedom.pro/freed-computer/
#freedcomputer #linux #nospying #safe #TechFreedom
FFW 33.3: New OpenRA Release Out Now
I play this with you guys every week on Fridays... I’m always looking for more of a challenge there, and new, better features always sound good. I’m looking forward to the new release though, and won’t try the new playtest in the meantime. If you love these Westwood classics, take a look at this open source engine port.
Let’s see how many of the changes in this new version I can relate to...
General Changelog
· Added state prediction for server controlled checkboxes. [#20569]
· Added a random faction indicator in the in-game player list. [#18980]
· Added tooltips to some game settings. [#20607]
· Added a "structure sold" notification when selling buildings. [#19043]
· Added configurable tooltips to the Discord integration. [#19831]
· Added option to hide UI feedback messages from the in-game chat. [#18905] [#19794]
· Added a panel displaying the lobby options to the ingame menu. [#19461]
· Added text notifications to the bottom left of the screen. [#19458, #19869, #19872, #20458]
· Added support for non-overlapping speech, voice and sound notifications. [#19667, #19838, #19843, #20039, #20363, #20686]
· Added a script triggers overlay. [#19745]
· Added l10n support to server messages. [#19847, #19989]
· Added settings for many previously hardcoded hotkeys. [#19460, #19673, #19666, #20030, #20029, #20033, #20591]
· Added an option to disable chat in replays. [#20076]
· Added an anti-flooding mechanism for when several messages are sent in a short time span. [#20125]
· Added per player mutes. [#20100]
· Added .png to UID generation when saving maps as format 12. [#19891, #20368]
· Added an option to limit FPS to logic tick rate. [#19595]
· Added observer vision stats. [#18746]
· Added mouse scrolling to the production sidebar. [#20383]
· Added an option to sort maps by date in map chooser. [#20404]
· Added the ability to reset rally points. [#20431] (huh? I thought this was already a normative feature)
· Added templates for up to five ingame menu tabs. [#19490]
· Removed unnecessary chrome yaml declarations. [#18436] (hmm, maybe this will keep it from crashing on launch because the news.yaml gets corrupted)
· Removed global fallback to software cursors on error in favor of per-cursor fallback. [#19387, #19590]
· Removed superfluous tooltips from dummy actors. [#19440]
· Removed hacks around checking sync while disposing the shellmap. [#19714, #19741]
· Removed deprecated parts of the Lua API. [#20034]
· Removed Huntable from support aircraft. [#19854]
· Removed RemoveFromControlGroupHotkeyLogic from spectators. [#19923]
· Fixed map-player bots not working on dedicated servers. [#19418]
· Fixed suicides counting as kill in the game score. [#19625]
· Fixed player color in the introduction panel not getting applied. [#19631]
· Fixed custom map previews failing to load on the multiplayer server list. [#19322]
· Fixed AI trying to order around all air unit types. [#19758]
· Fixed aircraft not dropping targets when all valid weapons are out of ammo. [#18511]
· Fixed weather particle physics. [#19596]
· Fixed crashes related to special unicode character and Lua scripting. [#19160]
· Fixed a rare crash if a unit is killed while collecting a level-up crate. [#19305]
· Fixed Move jumpy-ness and occasional facing mismatch. [#19220, #19349]
· Fixed possible endless loop in replay recorder while opening save file. [#19209]
· Fixed a crash when using legacy GL. [#19369]
· Fixed that server could freeze under certain circumstances. [#19429]
· Fixed inconsistencies with text fields yielding keyboard focus when pressing esc. [#19484, #19722]
· Fixed LockHandicap having no effect. [#19462]
· Fixed music playing silent until next track. [#19660]
· Fixed icons on KDE environments. [#19553]
· Fixed multiplayer servers lingering on the public game list after they have shut down. [#19627]
· Fixed renderer initialization failing on OSX Catalina 10.15.7. [#19675, #19698]
· Fixed kill statistics including walls and non-player actors. [#19773]
· Fixed the default production scaling with multiple production buildings not providing a linear production speed-up. [#19791]
· Fixed a crash when exits of dead buildings were determined. [#19709]
· Fixed Launch.Map not accepting map names. [#19602]
· Fixed launch scripts not running from other working directories. [#19799]
· Fixed RevealsMap not revoking for allied players. [#19148]
· Fixed AIs always using the same direction for sending in support powers. [#19856]
· Fixed projectile shadow rendering. [#19920]
· Fixed aircraft which don't take off after being produced blocking the exit. [#19918]
· Fixed trails overlapping when actors change direction. [#18503]
· Fixed new maps requiring a reload of the game to be shown. [#19885, #20005, #20031, #20127, #20198, #20123, #20200, #20238]
· Fixed a crash when loading empty video files. [#20006]
· Fixed games starting with only spectators. [#20086]
· Fixed actors with AttackFollow ignoring their current target when ordered to attack move. [#20038]
· Fixed radar crashing when dealing with large heights on isometric maps. [#19800]
· Fixed the game sometimes crashing when a player was kicked [#20057]
· Fixed the game UI allowing empty input fields. [#20272, #20273, #20274]
· Fixed carryalls not removing influence on take off [#20212, #20489]
· Fixed game kicking the player from the multiplayer lobby when starting via checkboxes with unavailable map. [#20101]
· Fixed repairing harvesters triggering Harvester under attack! notifications. [#20302]
· Fixed FAQ and Logs not opening on Windows. [#20301]
· Fixed the give-cash dev command not reporting an error when entering invalid values. [#20379]
· Fixed turret tracking units that go invisible after attacking. [#20214]
· Fixed a crash when flood filling tiles outside of the map. [#20430]
· Fixed gaps in the UI allowing misclicks through it. [#20455]
· Fixed a crash when generating detailed exception reports. [#20471]
· Fixed install content error messages not mentioning the host from which the download failed. [#20477]
· Fixed a crash when missions have no briefing text. [#20134]
· Fixed display bounds when running on macbooks with a notch. [#20484, #20568]
· Changed harvesters to only search for refineries when needing to unload. [#18586]
· Changed force setting a rallypoint to changing the closest production building to Primary. [#19493]
· Changed the default game name to player's game. [#19626]
· Changed the power prerequisite name to Any Power Generation to reduce confusion. [#20108]
· Improved tooltip display for long map names in the server list, lobby and map chooser. [#19544, #19543]
· Improved the error message displayed when fetching the battlefield news fails. [#19776]
· Made range modifiers apply to AreaBeam projectile. [#20023]
· Made game timer in replays only blink on pause. [#20116]
· Moved the game speed lobby dropdown before the time limit dropdown. [#20242]
· Polished the spectator UI for mission replays and multiplayer missions. [#19635]
· Polished contrail colors and length. [#19089]
· Reduced the amount of player experience obtained from supply trucks, infiltrating, capturing and repairing. [#20110, #20421]
· Defenses can now target during their construction animation. [#19731]
· Performance improvements. [#17837, #18792, #18806, #19056, #19066, #19095, #19166, #19173, #19210, #19223, #19242, #19264, #19300, #19269, #19342, #18670, #19425, #19443, #19521, #19558, #19524, #19546, #19581, #19560, #19598, #19525, #19603, #19606, #19682, #19691, #19729, #19749, #19736, #19786, #19815, #19833, #19912, #19906, #19907, #19908, #19909, #19557, #19976, #20020, #20040, #20099, #20098, #20129, #20151, #20131, #20156, #20182, #19599, #20245, #20253, #20150, #20237, #20209, #20259, #20165, #20282, #20290, #20356, #20361, #19534]
· Overhauled MapPreview rule loading. [#19317]
· Overhauled player color logic. [#19335], [#19474, #19497]
· Overhauled settings panel layout. [#19677, #19980, [#19900, #19979]]
· Unified debug slash command names. [#19414], [#19597]
· Disabled chat for the first 5s (configurable) after joining a server. [#19486, #19754, #20424]
· Reworded lobby option tooltips to consider both disabled and enabled states. [#19754]
· Streamlined sizes of several UI panels. [#19681]
· Polished the coloring of input labels. [#19938]
· Refactored CheckboxWidget. [#20081]
· Refactored ScrollItemWidget. [#20218, #20231, #20303, #20304, #20285, #20328]
· Refactored widget image search functions. [#20283]
Dune 2k Changelog
· Added original faction colors in single-player campaign. [#19954]
· Added Force-Move undeploy to Thumper Infantry. [#19945]
· Added directional targeting support to Ornithopter strikes. [#20148] (very cool)
· Added a rallypoint to the Palace. [#20299] (since when wasn’t there one?)
· Added an in-game encyclopedia. [#19506, #20650, #20669, #20679] (great)
· Added a minimum travel distance for the sonic tank beam. [#20244] (interesting... I don’t typically use them much, but that adds a new layer of strategy to the game)
· Added the community maps Side Step 03, Sunstroke, Spice mesa, Source and Stone Plateaus. [#20524]
· Added Carryalls to spectator Economy statistics. [#20566]
· Fixed a script error in Harkonnen 08. [#19344]
· Fixed visual glitches on several buildings. [#19409, #19439] (cool stuff)
· Fixed the impact sound of the Devastator's warhead. [#19411] (it was pretty janky)
· Fixed the cloak crate animation not being played. [#19550]
· Fixed wrong animation frames on 'Hide Map' crate effect. [#19552]
· Fixed handicap modifiers changing terrain damage to buildings. [#19695]
· Fixed worms respawning instantly in campaign missions. [#20344]
· Fixed a crash if a Carryall is killed at the same instant it is unloading. [#19587]
· Fixed a crash when building placements are moved out of the map. [#19732]
· Fixed a crash in the legacy map import when walls are present. [#19954]
· Fixed Freman Sietch actor spawning with concrete. [#20016]
· Fixed Deviators being able to take over friendly vehicles. [#20617]
· Fixed engineer being unable to capture repair pads. [#20588]
· Changed TerrainType of tile 9 from Clear to Rough. [#20572]
· Changed "Battlefield Control" label for system messages to "Mentat". [#18044] (nice touch)
· Changed weapons to better match the original. [#20137]
· Changed harvesters to no longer need to be destroyed in the campaign to win. [#20299] (hmm... I guess I always play the quick game anyway so it doesn’t matter much to me)
· Changed vehicles under 50% health to move at 75% speed. [#19468], [#19720](more realistic, nice touch)
· Changed production overlay for multiple Light and Heavy Factories to only display on the primary building. [#19507] (that actually makes sense, as you cannot have more than one of each producing different units at the same time)
· Made Ornithopters targetable by anti-air units. [#20139] (wow...)
· Made carryalls visible below fog. [#20299]
· Increased camera reveal duration for super powers. [#20299]
https://github.com/OpenRA/OpenRA/wiki/Changelog/dc394e2f3532e7fe830118716ebdbaaa4e945eaf
#FFW #Linuxgaming #indiegames #openra #dune2k #cnc #redalert #outnow #TechFreedom #FOSSnews
What to use instead of Big Tech online:
https://rumble.com/v1020p7-viable-google-alternatives.html?mref=2jfr3&mc=anr3y
#techtips #TechFreedom #justsayno #nomorespying #advice #Truth
https://rumble.com/v2bld3c-memesplanation-short-march-8-2023.html?mref=2jfr3&mc=anr3y
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46:36
We The Free News
1 year agoWe The Free News Episode 13: DC Trundles On
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iCkEdMeL
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