Cloud Generator?→Blender3.4 adapted Low turbulence@particles Tex Displace modifier/mesh -NOISY&BLUR
The object_cloud_gen.py version with Principled Volume shader node for Blender 3.4'/»Cycles«, meritum is that it is WORSER than „legacy” rendering (actually, I am planning targeting LuxCore, Python applet would be short [in nature], — it is SO EASY to make stunning cloud even without script in the good old Lux (but crashing but I coded simple bash/py helper „hack”...) ... Lux rendering engine – is is beautiful even without point density', turbulence etc. – but recompilation without SSE3+ mnemonics to Blender 3.x.y does is difficult, maintainers, as far as I see, take approach of new, new, new seriously...)
Notes:
•Particle system used, as point density source
•Cycles is noisy, long-lasting TIME WASTER during rendering process – false hope
•In simple word, crap!
•Irony: Maybe you plan to connect it to quantum computer? Ah... Quantum is relative to observer. Which observer? There is so many...
•Additionally, Eevee „new, next, blah blah the baal idolatry cult” can't render this scene
----Playlist: „Rendering in Blender”----------
Tags:
#addon #renderingengine #renderer #cloud #generator #Blender #Cycles #testing #test #comparison #plugin #coding #recoding #pointdensity #pointcloud #particlesystem #volumetric #engine #shader #principled #evaluation #raytracing #biased #raymarching #reprogramming #texture #displace #displacement #modifier #newversion #adaptation
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