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JESTER | Devil May Cry 3: Dante's Awakening #devilmaycry3 #shorts #dmc3
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Devil May Cry 3: Dante's Awakening is a 2005 action-adventure game developed and published by Capcom. The game is a prequel to the original Devil May Cry, featuring a younger Dante. Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. The game introduces combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the game's engine, with several pre-rendered full motion videos.
Devil May Cry 3 was released in February and March 2005 for the PlayStation 2 and ported to Microsoft Windows in June and October 2006. It was widely praised by critics, hailing it as a return to form for the series, yet did receive some criticisms for its high level of difficulty in the North American release. It was re‐released in 2006 as Devil May Cry 3: Special Edition, featuring retooled difficulty levels, the addition of mid-mission checkpoints, "GOLD mode", and Vergil as a playable character. Combined sales of both versions were over 2.3 million. It has been cited as one of the greatest video games of all time.
A 2005 manga prequel to Devil May Cry 3's storyline was published in Japan and later the United States.
The gameplay in Devil May Cry 3 consists of levels, missions, in which players battle enemies, carry out platforming tasks and solve puzzles to progress through the story. The player's performance in each mission is graded from D through C, B and A, with top marks of S and SS. Grades are based on time taken to complete a mission, the number of red orbs (currency obtained from defeated enemies) gathered, "stylish" combat, item usage and damage received. The games tracks stylish combat by an on-screen gauge, which is the performance of a series of attacks ("combos") while avoiding damage. The longer a player attacks without repetition and evades damage, the higher the score. The gauge registers "Dope" after a few attacks, progressing through "Crazy", "Blast", "Alright", "Sweet", "SShowtime" to peak at "SSStylish". If Dante receives damage, the style rating falls; if the gauge is "Crazy" or below, it will reset. Devil May Cry 3's battle system allows a player to link attacks, with each weapon having a set number of attacks.
Devil Trigger is a mechanic which enables the player's character to assume a demonic form. This alters the character's appearance, increases attack and defense, restores health and enables special attacks. This is a departure from the previous titles, where Dante draws power from weapons and items he procures throughout the game. The Devil Trigger state lasts as long as there is energy in the Devil Trigger gauge; the gauge rises by attacking or taunting enemies in normal mode, and falls when using the Devil Trigger transformation or other abilities using Devil Trigger power. The Devil Trigger mode is not available to Dante until one-third of the way through the game, while Vergil, playable in the special edition, has the ability at the outset.
The Nintendo Switch version of Devil May Cry 3: Special Edition added the ability to switch between styles at any point during combat.
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