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Another Blender project I created using the particles feature and the Eevee render engine. Thanks to Ducky 3D's insightful tutorial, helping me learn a little bit more of the complex but multiple dimentional Blender application. A cylinder mesh was created, duplicated numerous times, and then a UV sphere was created and stretched into a long particle. Using the particle properties feature, the number of particles used was 900, with hair length at 3.25 meters. Then a camera was placed at the mouth of the first cylinder and set the first keyframe at 8 meters, and the last keyframe at -440 meters. I think the results turned out really cool. I diverged from Ducky 3D's tutorial a little bit, but not too much.
Music ( Youtube royalty free ):
Interstellar Flight
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