▶Refraction Pt4 Emitter intensity↑ corrected, cosmic+sky space IOR 0.8VS0.7(Cauchy unchanged)

2 years ago
111

Major & minor changes of the scene's LuxCore nodes.
Air layers have Ciddor – joined in one system here,
| Next part of series, all about vacuum-air Index Of Refraction & propagation, on the path from Sun to Earth (assuming convex, because reasoning behind is based on reductio ad absurdum...) – I don't play with cosmic „sand”, because arguing that Earth canNOT be convex is more important. I don't want to waste much time explaining that if we DON'T see difference by moon disc, THEN the same must & apply to the solar light transmission process (simply, stuff).
•The project constant system is that air masses/layers are multiple, to reflect Ciddor value range. I thought a bit about Heterogeneous Volume / textures... . I have idea that voxel source scene object should be described eventually, or maybe IOR should be probed from smoke domain – in other „imagination-opening” projects
•voxel is simply equivalent of pixel in volumetric material 3D space
•model's disc changed location also now, in comparison to the caustics off „prerendering” project (== with values // stuff from Lux nodes turned to off)
•Ellipse shape general morphology, this part of computer experiment is „normal”... but:
•Colors of result changed, unnatural
•What about cosmic vacuum? Have you idea? Why you „great” didn't examined IOR as far as I know? You are scientists?
#LuxCore #planet #disc #light #rays #Earth #Sun #transmission #refraction #dispersion #Cauchy #coefficient #values #deformation #experiment #chromosphere #debunking #cosmos #insights #analytics #homemade #physicallychallenged #unbiased #sc #science #optical #layers #vacuum #interplanetary #theoreticalphysics #simulation #solarsystem #corrected #distorted #openyourmind #thespaceway

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