Ratchet and Clank Size Matters Full Playthrough (Longplay) PCSX2 Emulator (DEV v1.7.2361)

1 year ago
16

Ratchet and Clank Size Matters from the ol PS2 days.
(No commentary)

PCSX2 DEV version 1.7.2361
Settings:
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🟡Graphics Settings 🟡
â–ºRenderer: Automatic
â–ºAdapter: *this is grayed out for me*
â–ºInterlacing (F5): Automatic (Default)
â–ºTexture Filtering: Bilinear (PS2)
➡ Renderer 🟡
Accurate Destination Alpha Test (not checked)
GPU Palette Conversion (not checked)
Conservation Buffer Allocation (checked)✅
Preload Textures (checked)✅
â–ºInternal Resolution: 6x Native (~2160p 4K)
â–ºAnisotropic Filtering: 4x
â–ºDithering (PgDn): Unscaled (Default)
â–ºMipmapping: Automatic (Default)
â–ºCRC Hack Level: Automatic (Default)
â–ºBlending Accuracy: Basic (Recommended)
Software Mode *this is grayed out for me*
➡ Hacks 🟡
Enable HW Hacks (checked)✅
âž¡ âž¡ Renderer Hacks
Auto Flush (not checked)
Disable Depth Emulation (not checked)
Disable Safe Features (not checked)
Fast Texture Invalidation (not checked)
Frame Buffer Conversion (not checked)
Memory Wrapping (not checked)
Preload Frame Data (not checked)
Texture Inside RT (not checked)
â–º Half Screen Fix: Automatic (Default)
â–ºTrilinear Filtering:
â–ºSkipdraw Range: 0 : 0
âž¡ âž¡ Upscale Hacks
Align Sprite (checked)✅
Merge Sprite (not checked)
Wild Arms Hack (not checked)
â–ºHalf-Pixel Offset: Special (Texture)
â–ºRound Sprite: Off (Default)
â–ºTexture Offsets: 0 : 0
➡ Shader 🟡
Texture Filtering of Display (checked)✅
FXAA Shader (PgUp) (checked)✅
Enable Shade Boost (checked)✅
âž¡ âž¡ Shade Boost
âž¡Brightness: 50
âž¡Contrast: 50
âž¡Saturation: 65
Enable External Shaders (not checked)
TV Shader: None

The only other thing I changed was in General Settings
Enabled speedhacks
Enabled:
INTC Spin Detection
Wait Loop Detection
mVU Flag Hack
MTVU (Multi- Threaded microVU1)
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PC Specs:
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â–ºCPU: Intel Core i9-9900K
â–ºGPU: ASUS NVIDIA GTX 3080 10GB
â–ºRAM: G.Skill Ripjaws V 32 GB (2x16GB) DDR4 3200 MHz
â–ºSSD: Samsung 860 Evo 1GB

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