METAL GEAR RISING REVENGEANCE Gameplay Walkthrough Part 9 | Xbox Series X|S, Xbox 360 | 4K

1 year ago
51

Thanks for watching! Leave a like, subscribe and share the video if you enjoyed it and be sure to turn on all notifications for the latest updates!

Link to this channel - https://www.youtube.com/channel/UC5QAtF1WDg4JXqJh0T71zqg

Link to my other channel Lutfinator96 -
https://www.youtube.com/channel/UCskTGAMHFbXtI8EBPLwJNUw

I've started using Twitch! Here's a link!
https://www.twitch.tv/lutfinator82496

I also occasionally post videos on tiktok as @lutfibarakat!

METAL GEAR RISING REVENGEANCE Gameplay Walkthrough Part 9 | Xbox Series X|S, Xbox 360 | 4K

#metalgearrising #xbox #gaming

Metal Gear Rising: Revengeance is an action-adventure hack and slash video game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in 2013, Microsoft Windows and macOS in 2014 and Nvidia Shield TV in 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, the player controls Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.

The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.

Upon its worldwide release in February 2013, Metal Gear Rising: Revengeance was well received by critics, being praised for its sophisticated cutting system, its use of Metal Gear elements to complement the story despite the game's focus on action, its soundtrack, and its boss fights; some criticism was directed at its camera mechanics and the short length of the story mode. The game also enjoyed positive sales, with the PS3 and Steam versions selling an estimated total of more than 1.2 million copies. While those involved in the game's production have expressed desire to develop a sequel, such prospects have yet to come to fruition due to the ensuing conflicts between Konami and Kojima Productions.

Take care and stay safe!

Loading comments...