Gaming is Bad for YOU?

1 year ago
18

Do you wonder if video games have scientific benefits? We have you covered. Video games help with emotional stability, helps you be a better multi-tasker, helps visual-motor coordination, helps with social skills, helps with vision and even aging.

Side note: Sorry, we missed point 2 in the video. :'( But it's essentially this:
"2: Gamers Are Better At Multi-Tasking
Multi-Tasking is something we all attempt to do throughout the day… With varying degrees of success. But what if video games could help? A 2013 study tested two groups of people, and found that those who played video games over the span of ten weeks were better at multi-tasking than those who didn’t. Even better - gamers were able to focus on secondary tasks without interfering with primary tasks. So why are gamers better at multi-tasking? Think about it. If you’re playing a first person shooter, you have to track objects, keep an eye on your ammo, and focus on the mission - all at once."

#videogames #psych2go

Sources and transcript included in this doc:

https://docs.google.com/document/d/1K...

Team Members:
Script Writer: Elliot Figueira
Script Editor: Steven Wu
VO: Lily Hu
Animator: Maxine Gando
YouTube Manager: Cindy Cheong
Founder: Tai Khuong

Need sources to prove to your parents? Here you go:

Chiappe, D, et al. “Improving Multi-Tasking Ability through Action Videogames.” Current Neurology and Neuroscience Reports., U.S. National Library of Medicine, Mar. 2013, www.ncbi.nlm.nih.gov/pubmed/22981314.
“Cognitive Benefits of Playing Video Games.” Psychology Today, Sussex Publishers, www.psychologytoday.com/ca/blog/freedom-learn/201502/cognitive-benefits-playing-video-games.
Feng, Jing, and Ian Spence. “Running Head : HOW VIDEO GAMES BENEFIT YOUR BRAIN How Video Games Benefit Your Brain.” Undefined, 1 Jan. 1970, www.semanticscholar.org/paper/Running-head-:-HOW-VIDEO-GAMES-BENEFIT-YOUR-BRAIN-Feng-Spence/b99167a5a09205297ccccfc876f64eb0c9505c16.
Narme, P. “Benefits of Game-Based Leisure Activities in Normal Aging and Dementia.” Current Neurology and Neuroscience Reports., U.S. National Library of Medicine, 1 Dec. 2016, www.ncbi.nlm.nih.gov/pubmed/27976621.
“Needs Met through Computer Game Play among Adolescents.” NeuroImage, Academic Press, 14 Aug. 2007, www.sciencedirect.com/science/article/pii/S019188690700219X?via=ihub.
Przybylski, A K, et al. “The Ideal Self at Play: the Appeal of Video Games That Let You Be All You Can Be.” Current Neurology and Neuroscience Reports., U.S. National Library of Medicine, 1 Jan. 2012, www.ncbi.nlm.nih.gov/pubmed/22173739.
“PsycNET.” American Psychological Association, American Psychological Association, psycnet.apa.org/record/2013-42122-001.

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