GZDoom Builder Tutorial: 3D Bridges in Boom
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For this episode, I show you how to construct 3D bridges in Boom. This process can be a little tricky so I suggest that you pay attention.
0:00 Intro
0:29 Drawing out a room
0:47 Drawing a pit
2:20 Drawing a sector
2:35 Drawing another sector within a sector
3:53 Drawing a dummy sector
4:45 Splitting a dummy sector into 2
5:08 Tagged sector is the same height as the pit
6:02 Untagged sector has the same floor height as the sector that the player is standing in while the ceiling height is the same as the floor height for the pit (make sure that the linedef is facing inwards)
6:45 Flipping the linedefs adjacent to the steptop linedefsto where they are facing the player
6:55 Assigning linedef action to Floor Lower to Highest Floor
7:48 Changing sector index of linedefs to the same index as the tagged sector
8:54 Saving WAD file
9:26 Testing the map
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