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Castlevania: Harmony of Dissonance Playthrough (Game Boy Player Capture) - Part 2
This is part 2 of my capture of me playing through Castlevania: Harmony of Dissonance for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I'm playing on hard mode.
In this second part I obtained the Sylph Feather, which gave me the double jump ability.
Skull Knight boss fight - 24:30
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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