Soulblade: The Best Way To Defeat Your Enemies

1 year ago
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Soulblade is the best way to defeat your enemies! In this video, we'll teach you how to play Soulblade and how to defeat your enemies using this unique fighting game.

Soulblade is a unique fighting game that combines strategic gameplay with fast-paced action. In this video, we'll teach you how to play Soulblade and how to defeat your enemies using this fun and unique game. If you're looking for a fun and challenging game to play, then Soulblade is the perfect option!

Soul Edge was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. The jump maneuver (which in Soulcalibur is more like a hop) moves the player higher into the air, even allowing it to pass above the opponent (much like in Tekken). The game uses an active block system performed by pressing the block button, and a combat system based on the three attack buttons: horizontal attack, vertical attack, and kick.

Character moves retain a feel of Namco's Tekken series. Each character has one or two slow but unblockable attacks. Each character is also capable of performing one or two "Critical Edge" attacks, consisting of a long series of linked hits, usually ending in a strong high attack. These moves require the input of a special combination of two parts: they are activated by pressing all three attack buttons together, and if it connects, the player has the chance of extending the combo with a character-specific sequence, which must be input during the attack. This attack depletes one-third of the Weapon Gauge when used.

The Weapon Gauge is a life bar for the character's equipped weapon. Each time the player blocks an attack, the bar depletes. If the bar is totally emptied, the weapon is lost and the character is forced to fight unarmed. The unarmed move-lists are the same for every character. Another feature that was removed from Soulcalibur's engine is a rock paper scissors situation when two character strike at the same time, locking their weapons; those who press the correct button have the advantage.

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