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Wild Guns / ワイルドガンズ / Wairudo Ganzu 🔫
Wild Guns[a] is a 1994 space Western shooting gallery video game developed by Natsume for the Super Nintendo Entertainment System. Set in the Wild West with steampunk and sci-fi influences, the story follows Annie and her bounty hunter Clint, seeking revenge for the death of her family. The player controls either Annie or Clint sidestepping and jumping in the foreground while shooting down enemy robots in the background and dodging enemy bullets. These gameplay mechanics combine elements from third-person shooters and light gun games.
Development lasted five months on a small budget with a team of only three core members and two support staff. The team leads had previously worked together on The Ninja Warriors (1994) for the Super NES, and so chose to develop for that system. Wild Guns was heavily influenced in its gameplay and artistic design by arcade games such as Blood Bros. and Dynamite Duke. The game's scenery, characters, and sound design drew ideas from the Western film genre and the science fiction manga Cobra, creating a space Western setting.
Wild Guns received positive reviews at its initial release, and in retrospective reviews is considered a cult classic. Critics have praised the gameplay of what has become a niche genre, as well as the cooperative mode and graphical attention to detail. The game was rereleased on the Virtual Console for the Wii in 2010 and Wii U in 2014. The game was added to the Nintendo Switch Online subscription service in 2020. An enhanced remaster titled Wild Guns Reloaded was released in 2016 for PlayStation 4, 2017 for Microsoft Windows, and 2018 for Nintendo Switch. Reloaded features two new characters, additional stages and modes, and updated visuals and audio.
Gameplay
Wild Guns is a shooting gallery game with an American Wild West setting along with sci-fi and steampunk influences. The gameplay combines elements from third-person shooters and light gun games in a similar fashion to Blood Bros. and Cabal. There are six levels, each with two stages, followed by a mini-boss, and a third stage with a final boss. Single player and cooperative modes are available, as well as target practice allowing two players to compete to achieve the highest score. The story follows a young woman named Annie seeking revenge against the Kid family for abducting and killing her family. She seeks help from renowned space bounty hunter Clint. Although Clint says he doesn't need Annie's assistance, she insists, claiming she has a personal vendetta against the Kid family and is a skilled shooter.
The player controls either Annie or Clint in the foreground with the D-pad and must shoot enemies in the background and dodge enemy fire. While holding the fire button down, the D-pad instead makes the gun reticle move. Shooting and moving at the same time is not possible. While the gun is holstered, the player can jump, dive, and roll to evade gunfire. A "Look Out!" text bubble will appear when one can dodge bullets. Some enemies will throw dynamite sticks at the player, but these can be tossed back. A lasso can be used to temporarily stun enemies.
Both enemies and their bullets can be shot down. Defeating enemies will sometimes reveal item boxes, which can hold precious metals such as gold and silver for extra points, and bombs. Only five bombs can be held at a time, which can be used to clear the screen of enemies. Weapon upgrades may appear after defeating certain enemies. These weapons, such as shotguns and machine guns, will increase the player's firing speed or damage output. When a player's bullets hit an enemy, a gauge at the bottom of the screen will gradually fill. Once filled, the player will be awarded with a Vulcan gun, the most powerful weapon in the game which grants invincibility. The gauge will then begin to deplete and the Vulcan gun will disappear once empty.
Development
Clint and Annie were designed to be emblematic of the American frontier period
Development of Wild Guns began when a small team of Natsume staff was asked to create a game quickly and cheaply while waiting for their next major assignment. The team consisted of three core members: Shunichi Taniguchi for game design and graphics, Toshiyasu Miyabe for programming, and Hiroyuki Iwatsuki for sound. Two other people helped as support staff. The team chose to develop for the Super NES because the three had worked together previously on The Ninja Warriors (1994) for that system. Development of Wild Guns lasted approximately five months and was led by Taniguchi.
Developer(s) Natsume
Publisher(s)
WW: Natsume
EU: Titus Software
Designer(s) Shunichi Taniguchi
Programmer(s) Toshiyasu Miyabe
Hiromichi Komuro
Artist(s) Shunichi Taniguchi
Composer(s) Hiroyuki Iwatsuki
Haruo Ohashi
Platform(s) Super NES
Release
JP: August 12, 1994
NA: July 1995
EU: October 30, 1996
Genre(s) Shooting gallery
Mode(s) Single-player, cooperative multiplayer
#Wild Guns #Natsume #Super Nintendo
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