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			New Demon's Souls PS3 Gameplay (HD) Released!
In celebration of the release of the New Demon's Souls PS3 game, we've released a brand new HD gameplay video!
If you're a fan of action role-playing games, then be sure to check out this new HD gameplay video of the New Demon's Souls PS3 game. This game is definitely not to be missed, and we guarantee you'll love it!
Demon's Souls is an action role-playing game where players take on the role of an adventurer, whose gender and appearance are customized at the beginning of the game, exploring the cursed land of Boletaria. Aspects of the customization impact various statistics (stats) related to gameplay.  The player character is granted a starting character class, which further influences their stats, though they can be altered later in the game and effectively change a player's class combined with a different weapon choice. The world is divided into six areas; the Nexus hub world and five additional worlds subdivided into four areas which each end in a boss encounter. Combat is reliant on timing for weapon strikes and blocks, with different weapon types opening up a variety of combat options and altering the player's movement speed. Most actions drain a stamina meter, with its management forming a core part of combat.By defeating an enemy, the player acquires Souls, which act as both experience points to raise various statistics; and the game's currency for purchasing new weapons, armor and items. As the player invests, the number of souls required increases.Along with souls, players can retrieve items such as weaponry and ore for upgrading.
When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, while the player returns in soul form with lower maximum health and the loss of all unused souls. If the player manages to reach their bloodstain at the point where they were last killed, they regain their lost souls. However, if they are killed before then, the souls are lost permanently. Upon defeating a boss, the player can choose to re-spawn back to that location, marked in the form of an Archstone. When not exploring a level, players reside in the Nexus, a realm that acts as a hub where players can exchange souls, store items and travel between regions. After completing the initial portion of the first region, players can choose to progress through any other of the newly available regions.
Demon's Souls makes use of asynchronous multiplayer for those connected to the PlayStation Network. When navigating levels, players briefly see the actions of other players as ghosts in the same area that may show hidden passages or switches. When a player dies, a bloodstain can be left in other players' game world that when activated can show a ghost playing out their final moments, indicating how that person died and potentially helping the player avoid the same fate. Players can leave pre-written messages on the floor that can also help others such as forewarning safe or hostile positions, trap locations and tactics against enemies or bosses, among general comments. Co-operative play allows up to three characters to team up in a host world where visiting players appear in soul form that can only be returned to their bodies when a boss is defeated. In competitive play, players can invade another world as a Black Phantom to engage in combat with the host player. If the Black Phantom kills the host, they can be returned to their body in their own game, whereas if killed themselves, the host gains a portion of the Black Phantom's souls as well as the phantom losing an experience level.Some multiplayer elements are incorporated directly into gameplay events.
Several mechanics in the game are covered by World and Character Tendency. Character Tendency impacts the entire game, while World Tendency only affects a particular region. Character Tendency is influenced by a character's behaviour; starting from neutral, the player can shift their Tendency to black or white. Black tendency is triggered by actions such as killing NPCs and being antagonistic towards other players, in addition to dying repeatedly in a world. White tendency is born from helping others and being supportive to other players, and defeating bosses. World Tendency exists separately from Character Tendency; black tendency raises the difficulty by increasing enemy health while giving more valuable rewards, while white tendency allows more item drops and makes enemies weaker at the cost of rare items.World Tendency is also influenced by the overall Tendency of worlds on servers. At either end of the Tendency spectrum, exclusive events occur and new areas can be unlocked.
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