The Most Underrated Sonic Game Of All Time: Sonic Heroes
In this video, we're going to talk about the most underrated Sonic game of all time: Sonic Heroes!
Sonic Heroes is an amazing game that deserves more recognition than it gets. It's an action-packed sonic adventure that's perfect for fans of the series. In this video, we'll discuss why Sonic Heroes is such a great game, and why you should check it out if you're a fan of the series!
Sonic Heroes[a] is a 2003 3D platform game developed by Sonic Team USA and published by Sega as part of the Sonic the Hedgehog series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. Sonic Heroes abandons the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) and instead returns to the linear style of Sega Genesis-era Sonic games.
Heroes was the first multi-platform Sonic game, produced for the PlayStation 2, Xbox, GameCube, and Windows. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development. The team wanted Sonic Heroes to appeal beyond Sonic series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements seen since the Genesis Sonic games, such as special stages and the Chaotix characters. Sega released Sonic Heroes in Japan and South Korea in December 2003 and worldwide in early 2004. Upon its release, it was met with mixed reviews from critics. They praised the focus on fast gameplay and similarities to the series' original 2D entries, a choice that some considered an improvement from the Sonic Adventure games. Reviewers also highlighted its graphic design and detailed environments and textures. However, they felt the game did not address the problems of previous Sonic games, such as poor camera and voice acting. Despite this, it was commercially successful, with 3.41 million copies sold by 2007.
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