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DRAGON BALL Fighter Z: VEGITO VS ZAMASU - New DLC Gameplay
In this video, we take on the new DLC fighter character, VEGITO, in DRAGON BALL Fighter Z! Check out our gameplay video to see how we do against the powerful Zamasu!
Dragon Ball Fighter Z: VEGITO VS ZAMASU is the latest DLC fighter character for the game, and is sure to thrill fighting fans everywhere! In this video, we take on the new character in a battle to see who comes out on top! As you can see, we manage to hold our own against the powerful Zamasu!
Gameplay-wise, Dragon Ball FighterZ borrows concepts from several other fighting games, primarily the Marvel vs. Capcom series' control scheme and team mechanics, with three primary attack buttons and one unique action button plus a few others. The game plays out in a similar scheme toward many other of the traditional Arc System Works-developed fighting games. The basic controls of combat consists of multiple buttons: L (Light Attack), M (Medium Attack), H (Heavy Attack), S (Special Attack), A1 (Z Assist 1), A2 (Z Assist 2), and the the control stick/d-pad are used for movement.
Players each select three characters to form a team. One character is controlled, and can be switched with one of the other characters at any time. Players can also call one of their other characters to perform an "Assist" move, allowing simultaneous attacks and combos with the entire team. All three of a team's characters must be defeated for a match to end.
The universal "Vanish" and "Sparking Blast" moves resemble the Roman Cancel system commonly found in Arc System Works games and the Guilty Gear series' Dust attacks respectively (styled akin to both before Xrd and after Xrd), while the "Super Dash" move resembles the Homing system of Arcana Heart and is akin to the Homing dashes seen in other Dragon Ball fighting games. Just like in the said classic Dragon Ball fighting games, characters can "Ki Charge" to raise their power level akin to other fighting game mechanics that allow for gauge-charging. Also added are the ability to deflect Ki blasts or other projectiles via a parry mechanic, as well as being able to use a Dragon Rush that acts akin to a basic throw that launches the victim away while the attack flight-dashes after them.
Other mechanics involve the usage of the auto-combo system utilized by fighting games as of Persona 4: Arena (tap one button for an automatic preset combo), which now also applies to the medium attack button as well (giving all characters two auto-combos). Forward + medium attack is also a universal overhead attack for all characters, which cannot be chained out of.
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