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Mega Man 6 [NES] No Damage Playthrough
Played by Zenith.
Something you're probably wondering is: why am I collecting E-tanks during a no-damage run? Well, let me put it this way: when you see a tasty treat ripe for the taking, you can't help but pick it up. lol
Unfortunately, Mega Man 6 introduced a couple of frustrating -- "features". Number one is that you can no longer jump out of a slide, for inexplicable reasons. This makes quick and tight maneuvers a chore. Number two is that, every once in a while, it feels as though an input is dropped and Mega Man stands around like a dumb oaf ready to take his beating (Something that would later plague Mega Man X 1-3, to a lesser degree). There are certain ways to counter this, such as not turning and jumping in the same frame (it seems to occur frequently during this maneuver), but sometimes it's hard to not do this, especially when one acts reflexively to an enemy's attack.
Flame Man's weapon is something akin to Mega Man 2's Metal Blade. It whittles down powerful enemies in a flash -- and this game's stages are littered with them, so it's a really nice thing to have.
I have nothing to really mention about the robot masters, since they are pretty easy this time around. However, a note on Centaur Man: stay in the center of the room, always. When he freezes you, you need to have enough distance from the walls such that the pellet he shoots has enough room to clear you. Be careful though, he might start charging at you, and odds are that you'll be in very close proximity to him if he does.
Okay, I can talk about Flame Man too: give yourself enough distance so that you can see the flame columns coming. Jump as they approach you, in case one forms directly underneath you. You don't have much time to react: move left or right in the air accordingly.
After they're all defeated, the final boss of note is Wall Walker. All I can say is: stay on your toes (And I mean that figuratively. Mega Man literally staying on his toes will cause him much pain. lol) -- and with this game's input issues, that's easier said than done.
Despite those relatively easy bosses, the Wily stages are among the hardest levels in the series; lots of tricks and traps strewn about. You need a keen eye to not take damage there.
0:00 - Intro
1:03 - Flame Man's stage
2:48 - Flame man fight
4:00 - Blizzard Man's stage
6:28 - Blizzard Man fight
7:30 - Plant Man's stage
9:50 - Plant Man fight
11:07 - Wind Man's stage
13:17 - Wind Man fight
14:23 - Tomahawk Man's stage
17:33 - Tomahawk Man fight
18:32 - Yamato Man's stage
20:38 - Yamato Man fight
21:36 - Knight Man's stage
23:59 - Knight Man fight
24:55 - Centaur Man's stage
27:24 - Centaur Man fight
28:38 - Mr. X stage 1
30:14 - Rounder II fight
31:06 - Mr. X stage 2
32:34 - Power Piston fight
33:35 - Mr. X stage 3
35:41 - Metonger Z fight
36:31 - Mr. X stage 4
38:36 - X Crusher fight
39:33 - Wily stage 1
41:33 - Mechazaurus fight
42:29 - Wily stage 2
43:56 - Tank CSII
44:34 - Wily stage 3
45:28 - Yamato Man fight 2
45:53 - Plant Man fight 2
46:32 - Knight Man fight 2
46:55 - Centaur Man fight 2
47:31 - Wind Man fight 2
47:56 - Tomahawk Man fight 2
48:23 - Flame Man fight 2
48:52 - Blizzard Man fight 2
49:38 - Wily Stage 4
50:11 - Wily Machine 6 fight 1
50:32 - Wily Machine 6 fight 2
50:47 - Wily Capsule fight
51:15 - Ending
Is all, really.
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