Mega Man X [SNES] No Damage Playthrough

1 year ago
17

Played by Zenith.

There exist two moments in this game where taking damage becomes mandatory. Those moments are during the first two Vile fights. Most of X's HP needs to be depleted for the game to progress. So, in light of these instances, I took the least amount of damage the game would allow me to. In other words, it's a no damage run so far as I have a say in it! lol

I chose to fight the mavericks in the order that would minimize stage revisits (so only once here). This means that there are a couple of instances in which I don't have an effective weapon against some of them. It is what it is and, honestly, revisiting stages to get a previously unattainable item is a pretty boring thing, but fighting bosses the hard way actually has a chance of being entertaining.

It's possible to obtain a secret weapon in this game: the Hadouken. But, the way that it is obtained requires that X dies multiple times, so I had to forgo pursuing it for this challenge, unfortunately. Well, I'm actually not completely sure that it requires X to die, but the other way I'd imagine is to go through Armored Armadillo's stage four times over to get it. I don't want to waste people's time with that sort of redundant content. It would have been pretty entertaining during the boss rematches, though.

Sting Chameleon wins the most unpredictable boss attack award, for this game. You need to have your eyes laser-focused on those dropping needles, since their pattern is apparently random. It does help that in my run, I didn't have his weakness weapon during my first encounter with him.

The vertical climb immediately preceding Boomer Kuwanger's rematch is the most difficult section in the game. It requires good timing to get through it without taking a hit. I could have cheesed it with a charged-up Rolling Shield or charged-up Chameleon Sting, but what would've been the fun in that? Besides, it's more entertaining this way.

I had some fun with Flame Mammoth during the rematch with him. Chopped his HUGE trunk off, I did. I forgot to turn Launch Octopus' tentacles into sashimi during his rematch, though. But, his fight is pretty hectic and I didn't want to chance things too much by fooling around.

Staying on top of Wolf Sigma's paws is easier said than done. I played it safe and tried to wait until they stopped moving to jump and attack him. No need to lose a run that late in the game. lol

0:00 - Intro
2:23 - Highway stage
4:54 - Vile fight (unwinnable)
6:10 - Chill Penguin's stage
8:37 - Chill Penguin fight
10:14 - Storm Eagle's stage
12:34 - Storm Eagle fight
14:18 - Flame Mammoth's stage
16:27 - Flame Mammoth fight
17:53 - Armored Armadillo's stage
19:39 - Armored Armadillo fight
21:45 - Launch Octopus' stage
24:33 - Launch Octopus fight
26:17 - Sting Chameleon's stage
29:22 - Sting Chameleon fight
32:16 - Boomer Kuwanger's stage
34:43 - Boomer Kuwanger fight
36:07 - Spark Mandrill's stage
38:38 - Spark Mandrill fight
40:18 - Chill Penguin's stage (revisited)
41:28 - Sigma stage 1
42:55 - Vile fight 2 (unwinnable)
44:05 - Vile fight 3
45:16 - Boomer Kuwanger fight 2
46:21 - Bospider fight
47:44 - Sigma stage 2
48:05 - Chill Penguin fight 2
49:50 - Storm Eagle stage 2
50:45 - Rangda Bangda fight
52:20 - Sigma stage 3
53:18 - Sting Chameleon fight 2
54:20 - Spark Mandrill fight 2
55:30 - Launch Octopus fight 2
56:30 - Flame Mammoth fight 2
57:33 - D-Rex fight
58:41 - Sigma stage 4
59:13 - Velguarder fight
59:45 - Sigma fight
1:01:02 - Wolf Sigma fight
1:02:04 - Ending

Is all, really.

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