Mega Man: Dr. Wily's Revenge [GB] No Damage Playthrough

1 year ago
18

Played by Zenith.

Not much to say here. The Big Eye in Cut Man's stage is one of those cases of: you either get past it or you don't. Then, Cut Man is another variable, but at least he's more predictable, since he jumps at a constant interval. The only problem is that the window to walk under him and not get hit is very small. The other three robot masters and their stages are pretty much a cakewalk. Brief note on Elec Man: if you spam the attack button, it will prevent him from shooting his electricity at you.

Now to the teleporter room: Flash Man is a tricky boss to deal with, since you need to precisely know when he will freeze you. Mega Man needs to be in the act of jumping over his head, in order to not take damage there. Luckily, like with Cut Man, the freezing occurs at a regular interval.

Quick Man is probably the most difficult fight. The problem lies with his boomerangs. They seem to be thrown at random, so I just rely on getting lucky during his fight. Because of this, he can end your run _quick_. lol Somehow, he didn't throw his boomerangs at all in this run.

Enker is unpredictable in his patterns. After firing off a mirror slash, he'll either jump all the wall across the room, do two jumps to the end of the room, do one jump and then sprint to the wall, or simply sprint to the other side. You don't have much time to react to these patterns, so a keen eye in a necessity here.

About Wily phase 1: stick close to him and jump over the second Cutting Wheel every time.

0:00 - Intro
0:13 - Cut Man's stage
2:15 - Cut Man fight
3:03 - Elec Man's stage
6:00 - Elec Man fight
6:32 - Ice Man's stage
8:23 - Ice Man fight
8:58 - Fire Man's stage
11:22 - Fire Man fight
12:15 - Wily's castle
15:31 - Flash Man fight
16:10 - Quick Man fight
17:02 - Bubble Man fight
17:52 - Heat Man fight
18:31 - Enker fight
19:45 - Wily's space fortress
24:44 - Wily fight 1
25:25 - Wily fight 2
25:46 - Ending

Is all, really.

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