Infinity Battlescape Montage 2019

2 years ago
4

Infinity Battlescape Montage 2019.

All game play footage was recorded in September 2019. Infinity: Battlescape has come a long way since then and now in 2022 it looks astonishingly more beautiful than ever before. I was also playing with lowered graphics settings at the time due to running out of RAM. As soon as I can, I'll create a new montage showcasing the vast improvements and changes they've made since 2019.

By far one of my favorite games and one that I've followed the development of for over 12 years. Infinity: Battlescape is a game I would strongly and forcefully recommend to everyone everywhere. It is an incredible game, and superior to all other knockoffs in the genre by a few million miles, or perhaps even light years. It was the first to truly claim and define this genre of seamless full-scale epic space exploration and battle games, even though development took so many years that poorly done copycats popped up all over the place before Battlescape was actually released.

Infinity: Battlescape is an amazing game and is by far one of the most beautiful games visually I've ever seen. It may objectively be the most lovely looking game in existence. Infinity: Battlescape is a game I've been following the development of since 2010. Battlescape is a game built around the idea of having epic cinematic grand space battles with hundreds of players in a realistically scaled alien solar system where you can seamlessly fly anywhere, including down to the surface of planets. This game is a smaller more manageable version of the original game concept that I-Novae Studios was developing as early as 2004, Infinity: The Quest For Earth. They decided around 2012/2013 to make a smaller scaled game first because they didn't have the funds to produce the full scale epic project which involved an entire galaxy of over 400 billion different and procedurally generated realistic solar systems. While I greatly look forward to the day when they can finally fund, build and release that game, Infinity: Battlescape is an exceedingly stunningly epic video game that contains much of the framework and foundation required for I:TQFE and is by itself quite exciting and fun as well.

I:BS uses their custom seamless procedural solar system/planetary generator and is built in the I-Novae Engine that they've been developing for almost 20 years now that was originally intended for The Quest For Earth MMOG. They were the first to create a game engine that can support real-time procedurally generated seamless planets at full scale. Though they are and always have been a small team of highly dedicated visionary artists, programmers and game developers, they were revolutionary with their technology and to this day are barely rivaled by the greatest that game engines and massive mega corporations such as Unreal Engine have to offer. I donated to the Infinity: Battlescape Kickstarter in 2015 and I am forever a supporter of I-Novae Studios and if I ever gain true wealth I will gladly donate as much money as I can spare to help make their vision of a truly next generation galactic exploration, adventure and battle game become a reality.

Learn more and buy the game at: https://inovaestudios.com/Battlescape

Congratulations I-Novae Studios on creating such a masterpiece and good luck on continuing development and eventually The Quest For Earth!

Music used:

Infinity: Battlescape OST
Anti Martikainen - Supreme In Design, One Against The World, Corruption

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