Sim Settlements 2 For Science! - Ep 17 So Much Wood and Cork!
We’re continuing our experiment with organic settlement growth. We now have 3 settlements: 2 multi-purpose and 1 Industrial.
Last week we built up Tenpines as an industrial settlement, recruiting several people and making them homes and recreation.
This week we’re going to sleep a few in game days back at Abernathy. We’ll see what impact our industrial settlement has on the time it takes to upgrade both there and Tenpines.
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Title audio by Omegon. Follow him on YouTube @ https://www.youtube.com/c/Omegon
Mod list / Load Order:
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Unofficial Fallout 4 Patch
AWKMR
HUD Framework
Gravedigger
Gravedigger - Skeleton Patch
Workshop Framework
Canary Save File Monitor.esl
IDEKs Logistics Station2
Instant Clutter Holotape
Loot Detector
Loot Detector Expansion
SS2
SS2 Chapter2
NQAS - Automatron
NQAS - BoS Fire Support
NQAS - VaultTec
YouAndWhatArmy
Wetness Shader Fix
KSHairdos
Looks Menu Customization Compendium
Looks Menu
KS Hairdos - Femshepping & Radbeetle
Eyewear and Mask Retexure
Armorsmith Extended
Evil Detective Outfit
Clean My Settlement
Recruitable Settlers
Cheat Terminal
Hush Dogmeat
IDEKs Logistics Station 2 SS2 Patch
Junk to Components
Who Is The General
Keep Radiants In Commonwealth
WTG - KRIC Patch.esp
Longer Power Lines (3x)
ODW - Winchester Model 1873
Random Settlements For Minutemen Quests
Raze My Settlement
SS2 Extended (plugin)
Recruitable Settlers FH
Rusty Face Fix.esp
SKK Auto Unlock.esp
SS2 - All Lights Cast Shadows
SS2_MsB_PlainPlans
SS2 Addon MS Bare Essentials
Santuary Fence Fix
SkjAlert_All_DLC (better Settlements Under Attack alert)
Stop Hammering
Sparky Salon
The Eyes Of Beauty
Vivid Fallout - All in One - Best Choice
True Shadows - All DLC
Spotlight Fix (100-Shadow)
You Talk Too Much
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