POOF'S KILLERGARTEN - Game go * Poof * As requested, a game design and developer interpretation

1 year ago
13

Video #1

Thank you for requesting this game, but I do have mixed feelings about it.
Again, I only played it for 2 hours, yet it feels so repetitive in grind... If this is the only thing I have to do in it, I simply cannot, irrespective of how goofy it can be. My time is precious. Especially after grinding more or less in 11 MMOs or so. Opinion till now on the game:
POSITIVVES:
1. Music is goofy
2. Graphics are unique
3. The short story is interesting, and completely different from the typical fantasy RPGs usually created in this platform (well, it's what the platform was meant for in the first place).
4. Many items that feel like they will actually help (didn't get to use them).
5. Unique enemies that you don't find in most RPG Maker games, like you're not fighting building blocks and security cameras in each such game, eh? :)
6. Plus one for the skill animations though, as well as item ideas and even skill names. Also character-depicting images are funny.
7. Cannot Load game in mini-dungeons. This is a nice feature, but this, as well as the grind and having to repeat the dungeon if you die can prove annoying for some. Especially me, since I value my time. However... it is a nice difficulty boost!
8. Death screen is uniquely good :D

NEUTRALS:
1. Combat is just default RPG Maker combat system, which I dislike. I'd rather create my own combat systems through events, and it will be something I will create.
2. Skill names and dialogues are quirky, with spelling mistakes that are meant to be representing the protagonist. Though these are nice, as a punsmith (pun maker) these things don't impress me any more, though feel free to classify this as a positive instead. XD

NEGATIVES:
1. Same music can get boring from time to time.
2. For a long time fighting the SAME exact enemies, again and again is boring.
3. Lack of a tutorial may have people feel a bit lost when getting rekt by the randomly spawned enemies.
4. The grind seems to be a pillar of this game to get stronger and earn the money at least. I don't like grindy games, since they contradict one of my Game Design Pillars: "If your game needs 3 hours to be finished, don't make it 20 hours instead with silly grinding. No one likes that, it's just people self-sabotaging, or using that as a drug activity to run from responsibilities / important things they could do in life. I do not condone this. I do not wish to attract such energy through my games. They must feel like a progress naturally, not by forcing yourself to do the same thing endlessly, even if enemies are different."
5. Enemies till now are basic, no abilities used, just regular attacks.

WOULD I RECOMMEND IT?
Well, till now I would give it a 7 - 8 / 10 just because it tends to be overly repetitive, yet that's not bad given it's an RPG Maker game, and I usually have high standards for those, since they tend to be rarely unique by nature. If you have time for yet another grindy game, but a goofy, unique one nonetheless, feel free to. This interpretation was done ONLY after me playing for 2 hours, so take it with a grain of salt. I only:
1. beat the initial mobs on and on again
2. tried the first "dungeon" and failed at first at the end, retried it and succeeded with better planning.
3. Discovered the first shop and bought a few items.

Video list (Youtube):
Video #6 - https://youtu.be/U0ABHsrGFLs
Video #5 - https://youtu.be/aZwVZHQsKqQ
Video #4 - https://youtu.be/3uylwLAgOtE
Video #3 - https://youtu.be/RCdawmTWKDc
Video #2 - https://youtu.be/yQXxuQs5_6c
Video #1 - this

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