Sim Settlements 2 For Science! - Ep 16 Industrial Recruitment
We’re continuing our experiment with organic settlement growth. We now have 3 settlements: 2 multi-purpose and 1 Industrial.
Last week we started upgrading Abernathy, but ran into the critical issue of demand outpacing supply. And I thought wood was a problem—stupid cork. In an attempt to buffer that somewhat, we have built up Tenpines with the intention of being a purely Industrial settlement.
This week we’re going recruiting again, this time sending people to Tenpines to beef up our Industrial production. We’ll also get our housing and recreation built up there, the second with an eye toward further boosting our Industry.
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Title audio by Omegon. Follow him on YouTube @ https://www.youtube.com/c/Omegon
Mod list / Load Order:
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Unofficial Fallout 4 Patch
AWKMR
HUD Framework
Gravedigger
Gravedigger - Skeleton Patch
Workshop Framework
Canary Save File Monitor.esl
IDEKs Logistics Station2
Instant Clutter Holotape
Loot Detector
Loot Detector Expansion
SS2
SS2 Chapter2
NQAS - Automatron
NQAS - BoS Fire Support
NQAS - VaultTec
YouAndWhatArmy
Wetness Shader Fix
KSHairdos
Looks Menu Customization Compendium
Looks Menu
KS Hairdos - Femshepping & Radbeetle
Eyewear and Mask Retexure
Armorsmith Extended
Evil Detective Outfit
Clean My Settlement
Recruitable Settlers
Cheat Terminal
Hush Dogmeat
IDEKs Logistics Station 2 SS2 Patch
Junk to Components
Who Is The General
Keep Radiants In Commonwealth
WTG - KRIC Patch.esp
Longer Power Lines (3x)
ODW - Winchester Model 1873
Random Settlements For Minutemen Quests
Raze My Settlement
SS2 Extended (plugin)
Recruitable Settlers FH
Rusty Face Fix.esp
SKK Auto Unlock.esp
SS2 - All Lights Cast Shadows
SS2_MsB_PlainPlans
SS2 Addon MS Bare Essentials
Santuary Fence Fix
SkjAlert_All_DLC (better Settlements Under Attack alert)
Stop Hammering
Sparky Salon
The Eyes Of Beauty
Vivid Fallout - All in One - Best Choice
True Shadows - All DLC
Spotlight Fix (100-Shadow)
You Talk Too Much
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