Full Walkthrough of a Cocos2dx Android Dev Environment in VS Code (App Signing Process shown!!!!)
Finally have a better walkthrough on getting your #cocos2d x and Visual Studio Code set up for #androidgames development. Making it possible to get an app acceptance through the #googleplaystore
Link to getting java download used in video - https://bit.ly/3W2xWNl
Get the latest NDK Download - https://bit.ly/3uYxy6F
build.gralde lines to enter at the app level:
Lines 72 - 76:
if (project.hasProperty("MYAPP_UPLOAD_STORE_FILE")) {
storeFile file(MYAPP_UPLOAD_STORE_FILE)
storePassword MYAPP_UPLOAD_STORE_PASSWORD
keyAlias MYAPP_UPLOAD_KEY_ALIAS
keyPassword MYAPP_UPLOAD_KEY_PASSWORD
Lines 89-91
if (project.hasProperty("MYAPP_UPLOAD_STORE_FILE")) {
signingConfig signingConfigs.release
}
gradle.properties uncomment these lines and add the appropriate info according to what you put during the app signing keytool process:
#RELEASE_STORE_FILE=file path of keystore
#RELEASE_STORE_PASSWORD=password of keystore
#RELEASE_KEY_ALIAS=alias of key
#RELEASE_KEY_PASSWORD=password of key
Generating the app signing file needed to compile for your Android App Bundle
keytool -genkey -alias client -keyalg RSA -keystore my-upload-key.keystore -keysize 2048 -validity 10000 -v -storetype PKCS12
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