Crystal Project 14: Wandering Undercity and Beatsmith/Dervish Mastery

2 years ago

We got the Assassin class, finally! Not sure where we're going next, but enjoy me stubbornly trying to force my way through without a Defender/Taunter, until I give in and Muriel re-slots the Warrior skills to mitigate damage and redirect attacks. The boss is very simple with Eye Gouge and ninja dodges. We do now have Pocket Sand on Muriel for physical bosses and Auto Haste for everyone. Really not much more to say than that for this adventure. I feel like the Hard difficulty is Hard, but fair, so far. Except that one desert jump, the platforming hasn't been too frustrating either. Class update:

- Muriel: 18 Warrior; 10 Fencer; 8 Aegis; 4 Ninja; 2 Monk; 1 Reaper; 1 Beatsmith
- Emikis: 16 Warlock; 8 Cleric; 8 Shaman; 5 Dervish; 3 Warrior; 2 Aegis; 1 Scholar; 1 Chemist
- Zarron: 18 Monk; 9 Rogue; 8 Hunter; 5 Beatsmith; 2 Warrior; 1 Assassin; 1 Cleric
- Lelias: 20 Wizard; 8 Warlock; 6 Dervish; 5 Scholar; 3 Shaman; 2 Chemist

00:00 Back to the Undercity
56:00 Fighting the Blade Master
1:03:16 Getting the Crystal and Beatsmith/Dervish Seals
1:45:55 Character Clean Up and Job Assigning

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