03 14 88 The Wikipedia was right
We wake up, and first off, we are given a bugged quest to rid the training yard of ghouls (fun, fun). Then we finally head to Covenant, where we find wide open doors, no safe test, and no Honest Dan. We do take the opportunity to purchase Justice (a shotgun) and a legendary helmet while we're all friendly. Then, as we're heading to the other side of the little lake, we get called to defend Vault 88. So after getting a marker at Mystic Pines, we make our way to the vault where we battle supermutants with 2 quad-barreled missile launchers - more fun. Then we do some settlement work at the vault (lights and walls and doors to the outside), then head to the Railroad headquarters to tell Des about Stevie. We get back to the boathouse during a rad storm, and call it a day...
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Heather Has Game
3 years ago $0.01 earnedCivilization VI: Sweden - Part 9
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