Crystal Project 24: Fire and Wind Summons

2 years ago
11

Not much to talk about here. There's basically a bit of wandering before and after we tackle the summons, and the then the summons themselves. In your face Shaku, Summon of Fire. Behold, the power of Blackout.

--- Time Stamps
00:00 Explaining the Plan
00:45 Promptly Not doing the Plan
00:56 Battle Murasaki!
03:25 Back to Wandering
06:20 Prepping for (and losing to) Wind Summon
22:35 Defeating the Wind Summon
33:41 Wandering...
35:23 Prepping for Fire Summon
38:32 Blacking Out the Fire Summon
44:58 Valkyrie Class Master and Wandering

--- Character Builds
Muriel: 17 Warrior; 9 Fencer; 8 Aegis; 5 Monk; 4 Ninja; 4 Valkyrie; 3 Samurai; 1 Beatsmith
Mastered Classes: Warrior, Fencer, Aegis, Ninja, Samurai, Valkyie

Emikis: 16 Warlock; 8 Cleric; 8 Shaman; 5 Dervish; 5 Aegis; 3 Warrior; 3 Nomad; 1 Wizard; 1 Scholar; 1 Chemist
Mastered Classes: Cleric, Warlock, Shaman, Nomad, Dervish, Aegis

Zarron: 18 Monk; 9 Rogue; 8 Hunter; 5 Beatsmith; 4 Ninja; 3 Assassin; 2 Warrior; 2 Reaper
Mastered Classes: Monk, Rogue, Hunter, Beatsmith, Assassin, Ninja

Levels: 18 Wizard; 11 Shaman; 8 Warlock; 7 Scholar; 6 Dervish; 1 Reaper
Masterd Classes: Wizard, Warlock, Shaman, Dervish, Chemist

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