Tactics Ogre with Jonus Part 2: To Balmamusa

1 year ago
12

We had to change Denam from a Cleric. Clerics are just... kind of useless until we get better spells. So, a Light Elemental Rune Fencer focusing on spells with Exorcism consumables is close enough to Battle Exorcist for our purposes. To keep our number of broken characters to a minimum, we've made Canopus a Wizard and Presence/Donnalto a Berserker after we defeat Nybeth.

We did have to do a training battle to beat Nybeth. But, after that, all forward -- with Vice being a jerky jerk face and stabbing the winged guy we want to recruit. Our party now is:

* Light Elemental Rune Fencer Denam with Sword/Shield
* Wind Elemental Wizard Canopus with Dagger and mix of Air and Debuff spells.
* Water Elemental Berserker Donnalto with Fists, who sometimes gets to do AoE attacks, my favorite being when he dealt ~200 damage to two targets, the single highest damage so far.
* Wind Elemental Warrior Generic (Lefwyne) with Twohanded swords
* Water Elemental Archer Generic (Clarimond) with two-handed bow
* Wind Elemental Wizard Generic (Drew) with staff, air missile, dark missile, and debuff spells
* Earth Elemental Knight Generif (Wynefreede) with Sword and Shield
* Lightning Elemental Rune Fencer (Lowell) with Spear
* Ice Elemental Beast Tamer (Emilie) with Hammer and one-handed bow

In our unused pile: Voltare (Ice Knight), Sara (Earth Archer), and Generic Fire Berserker (Minerfa). We did recruit a random Air Generic in the last fight, but our plan was to strip and boot. I think I was planning to swap Voltare to a Beast Tamer with Bow/Hammer and Lobber skills, and I am waiting to turn Sara into a Ninja.

This playthrough is slated to go Neutral first, so I may not invest much in Aloser in case she dips out on us.

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