Final Fantasy VII New Threat 2 0 Type B #21 Midgar Revisited
It seems that the Planet is not going to just let Sephiroth’s plans go unchallenged, but it will need help. Aeris was on the right path, and we will attempt to summon Holy to stop Meteor, but before we can solidify the plan, it seems that Shinra is afoot with activity. They plan to use the Mako cannon from Junon to destroy the barrier at the Northern Crater, but WEAPON appears, and Hojo has his own plans. Also, Heidegger and Scarlet have their own schemes, so we must return to Midgar and stop their craziness before it’s too late!
That’s the end of Disk 2 (even though we don’t actually have disks here) and next up, the Northern Crater! Getting close to the end now!
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As I said in the first video I would list the mods I used.
The mods that I use in this play through are:
First is the 7th Heaven Mod Manager, makes it so much easier to get everything and order them correctly. Can get it from https://7thheaven.rocks/ as well as a simple guide to set it all up.
[Tsunamods] SYW V6 FMV
[Tsunamods] Cosmo Memory
[Tsunamods] SYW V6 FMV (30fps)
[Tsunamods] SYW V6 FMV (60fps)
[Tsunamods] Modern Spell Names
NinoStyle Battle Models
[Tsunamods] Avalance Arisen Battle Textures
[Tsunamods] SYW V5 Battle Textures
Operaomnia
NinoStyle Chibi Field Models
[Tsunamods] Finishing Touch
[Tsunamods] SYW V5 Field Textures
New Threat 2.0
[Tsunamods] Arranged Soundtrack
Chibi FMV Replacement
[Tsunamods] SYW V5 Minigames Textures
NinoStyle Bike Minigame Models
[Tsunamods] SYW V5 Spell Textures
[Tsunamods] Phoenix Tail Avatars
[Tsunamods] Enhanced Stock UI
Gameplay Tweaks – Qhimm Catalog
[Tsunamods] SYW V5 Menu and Fonts
[Tsunamods] SYW V5 Worldmap Textures
NinoStyle – minigames
NinoStyle – Vehicles
+ Echo-S
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