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High-intensity tactics
2 years ago
1
CQB games are simulated realistic indoor close combat, so the game map is relatively not particularly large, and more three-dimensional rather than flat, for example, the map in R6 games are based on buildings, and the complexity of the terrain highlights the importance of tactics, so whether it is "ZERO HOUR" or R6, are tactics-based FPS games. In FPS games, tactical time and combat time make up the whole game experience for players. So long tactical time inevitably leads to shortened combat time, just like in Armed Assault 3, which is often half an hour of tactical planning and execution, and ten minutes of shooting combat.
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