Sand: A Superfluous Game | Wild West Themed Survival Game
Hello Im Skill Incarnate and Welcome to My Games Review Series.
My reviews cover indie games that i have bought, had gifted to me and have been provided by developers for review.
In this episode I return to one of my favourite Genres, Survival Crafting with Sand: A Superfluous Game. Sand takes place in a Post Apocalyptic Earth, which has been reduced to a desert. A lone survivor on the brink of death stumbles across an Advanced Computer that holds the secret behind the Apocalypse and a way to save the human race. Its up to the Survivor to rebuild civilization, battle the dangers of the Apocalypse and work together to return the earth to a paradise.
Sand takes inspiration from classic Post Apocalyptic Titles like the Fallout Series. The games minimalist style features detailed trading, building and crafting system as well as a vast world to explore in a mix of RPG and survival game
Please note: All opinions in this video are my own. Game was provided by the developer for review purposes
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Sand: A Superfluous Game on Steam: https://store.steampowered.com/app/1748330/Sand_A_Superfluous_Game/
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ABOUT THIS GAME
THIS GAME IS IN EARLY ACCESS AND THUS IS NOT COMPLETE. PLEASE EXPECT BUGS AND UNFINISHED ART AND SOUNDS.
KEY FEATURES:
Crafting: Craft weapons and gear to help you survive the harsh wasteland.
Base Building: Build a base of operations to research, craft, and exploit the desert's finite resources.
Exploration: Explore a world via an overworld map filled with interesting places and random encounters.
Story: Enjoy a story filled with mystery and humor
Growth: Get stronger naturally by crafting, hunting, building, and shooting your way through the wasteland.
Sand Power: Unlock the powers of the desert EX: Sand Wall, Rock Throw, Sand Decoy, and Glass Blast.
GAMEPLAY:
The game will take place in a top-down format. There will be a base the player can build and upgrade. The base will be essential to the story and tied to upgrading the player's skills, gear, and stats. The player will control one person but can team up with several AI-controlled teammates to tackle harder missions. Traveling in the world will be done via a map (think of Fallout 1 and 2). The player can explore the map and find locations and towns to trade and get missions from. Controls will include mouse and keyboard (later will add controller support). The player will also have the ability to unlock different powers for his exo-suit EX: stealth, mass fear, and sand-related powers (sand/fireball, sand wall, sand trap, etc.). The player will also be able to breed llamas to ride (and possibly race them) and eventually unlock cars to travel further into the Alaskan wasteland. Traveling is restricted to the amount of water the player carries. You'll be able to upgrade the amount of water carried and the travel speed to allow the player to explore further from their base. Beware though the further you go out the more dangerous it becomes. Player death will not be perma-death although as a game designer I do believe in some sort of punishment for death. The idea of loss makes the game more exciting and fun.
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