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The Last Guardian Walkthrough Part 1 - Practice Stream Playthrough
The Last Guardian Walkthrough Part 1 - Practice Stream Playthrough
This is my practice run for The Last Guardian Gameplay Walkthrough Part 1, this is where I will playthrough the game with you all and take on any tips or advice to help other players to progress through the game easily without missing any essential content or trophies. The Last Guardian Walkthrough Gameplay.
The Last Guardian is an action-adventure video game developed by genDESIGN and SIE Japan Studio, and published by Sony Interactive Entertainment for the PlayStation 4. The game is designed and directed by Fumito Ueda, and shares stylistic, thematic, and gameplay elements with his previous games, Ico (2001) and Shadow of the Colossus (2005). In The Last Guardian, the player controls a young boy who befriends a giant half-bird-half-mammal creature, Trico, and the two work together to evade guards that are after them both. The player must manipulate Trico as they would a real animal, such as luring it with food, to use it to reach high platforms or other remote places, while evading enemies.
Story:
The Last Guardian's story is framed as a flashback narrative told by an older man recounting his experience as a young boy meeting a giant, feathered creature, resembling a griffin, named Trico.
In the flashback's present, the boy has been kidnapped "under mysterious circumstances" and taken to a large expansive castle. The boy wakes to find tattoos on his body he did not have before being kidnapped. The boy finds a way to escape captivity, and encounters the creature Trico, chained up and with numerous spears and arrows sticking out from its body. The boy helps to remove the weapons, and though Trico is initially hostile to him, the creature slowly starts to accept the boy's care and guidance. Together the two work to escape, avoiding or attacking guards that patrol the castle seeking to recapture them. Much of the game is set around the developing friendship between the boy and Trico.
Gameplay:
The Last Guardian is a third-person perspective game that combines action-adventure and puzzle elements. The player controls the unarmed boy who can run, jump, climb and perform other actions similar to the gameplay in Ico and Shadow of the Colossus. The player may also need to use the environment to silently move around or defeat shadow-being guards, though initially, the boy is weaponless. The guards, although slow-moving, can capture the boy, and if the player is unable to free the character in time, the game will be over.
The player's movements are augmented by interaction with Trico, whom the boy can climb upon and ride. As stated by Ueda, Trico is "driven by animal instincts", and it is up to the player to guide the creature, "taking advantage of his natural behavior" to complete puzzles. For example, the player may have the boy throw a barrel that gains Trico's interest, causing it to move to a specific location. The player may have to have the boy jump as to coerce Trico to jump across a large gap. The player may also need to find the way for Trico to sit still in order to allow the player to complete a section, while the natural tendency of the creature is to run ahead of the player. Trico is able to fire a stream of lightning from its tail, which work along with a mirrored shield that the boy picks up during the game to enable the player to redirect this stream to solve environmental puzzles or attack foes.[19] Unlike typical sidekicks in video games, which immediately react to a player's command, Trico will be difficult for the player to control, and may take several attempts to coerce the creature into performing a specific action. The player will have some idea of what Trico's current mood is not only by the motions of the creature, but by the color of its eyes, ranging from yellow for a cautious mood to purple representing anger and disgust.
I hope you will enjoy this Last Guardian series as we create a walkthrough for this game I have been interested in for a long time and am happy to add to the channel
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